Includes bibliographical references (pages 461-463) and indexes
Storytelling, old and new -- Backwater to mainstream: the growth of digital entertainment -- Moving toward convergence -- Interactivity and its effects -- Old tools/new tools -- Characters, dialogue, and emotions -- Structure in digital storytelling -- Tackling projects for children -- Using a transmedia approach -- Creating a work of digital storytelling: the development process -- Using digital storytelling to teach and train -- Using digital storytelling for promotion, advertising, and other business purposes -- Using digital storytelling to inform -- Video games -- The internet -- Massively multiplayer online games (MMOGs) -- Alternate reality games (ARGs) -- Interactive television (iTV) -- Smart toys and lifelike robots -- Mobile devices -- Interactive cinema (iCinema) -- Immersive environments -- DVDs -- Electronic kiosks -- Working as a digital storyteller -- Creating your own showcase
0
"Understand the 'how' and 'why' of interactive storytelling to develop powerful characters, structures, and storylines specifically for digital entertainment. This book covers techniques for creating compelling narratives for a variety of digital media."--book jacket