Includes bibliographical references (pages 461-463) and indexes
CONTENTS NOTE
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Storytelling, old and new -- Backwater to mainstream: the growth of digital entertainment -- Moving toward convergence -- Interactivity and its effects -- Old tools/new tools -- Characters, dialogue, and emotions -- Structure in digital storytelling -- Tackling projects for children -- Using a transmedia approach -- Creating a work of digital storytelling: the development process -- Using digital storytelling to teach and train -- Using digital storytelling for promotion, advertising, and other business purposes -- Using digital storytelling to inform -- Video games -- The internet -- Massively multiplayer online games (MMOGs) -- Alternate reality games (ARGs) -- Interactive television (iTV) -- Smart toys and lifelike robots -- Mobile devices -- Interactive cinema (iCinema) -- Immersive environments -- DVDs -- Electronic kiosks -- Working as a digital storyteller -- Creating your own showcase
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SUMMARY OR ABSTRACT
Text of Note
"Understand the 'how' and 'why' of interactive storytelling to develop powerful characters, structures, and storylines specifically for digital entertainment. This book covers techniques for creating compelling narratives for a variety of digital media."--book jacket