The Informal Learning of History with Digital Games
نام عام مواد
[Thesis]
نام نخستين پديدآور
Beavers, Sian
وضعیت نشر و پخش و غیره
نام ناشر، پخش کننده و غيره
Open University (United Kingdom)
تاریخ نشرو بخش و غیره
2020
مشخصات ظاهری
نام خاص و کميت اثر
360
یادداشتهای مربوط به پایان نامه ها
جزئيات پايان نامه و نوع درجه آن
Ph.D.
کسي که مدرک را اعطا کرده
Open University (United Kingdom)
امتياز متن
2020
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
Digital games that represent history, i.e. 'historical games', are a fundamental way that players can engage with the past. Their focus on historical representations, narratives and processes means educators are using them in formal educational practice. Surprisingly, there is little empirical research on the educational outcomes from the use of historical games in formal contexts, and the specific ways they can increase a learner's historical awareness and understanding. Existing research on historical game engagements outside of these formal contexts is even scarcer. There has been very little study of whether, what, and how players informally learn through historical games, and their informal learning activities in relation to them.
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Digital games
موضوع مستند نشده
Educational technology
موضوع مستند نشده
History
موضوع مستند نشده
History
موضوع مستند نشده
Informal learning
موضوع مستند نشده
Social studies education
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )