یادداشتهای مربوط به کتابنامه ، واژه نامه و نمایه های داخل اثر
متن يادداشت
Includes bibliographical reference (pages 431-437) and index.
یادداشتهای مربوط به مندرجات
متن يادداشت
1. Introduction -- Emergence -- Emergent Gameplay -- Emergence in Games -- Who This Book Is For -- How This Book Is Organized -- 2. Emergence -- Complex Systems -- Complexity -- Scientific Approaches -- Chaos Theory -- Artificial Life -- Emergence -- 3. Playing Games -- Player Interaction -- The Evolution of Gameplay -- What Players Want -- Future of Gameplay -- 4. Emergence in Games -- Board Games -- Game Worlds -- Characters and Agents -- Emergent Narrative -- Social Emergence -- Developing for Emergence -- Emergent Games -- 5. Techniques for Emergence -- Linear Techniques -- Approximate Reasoning -- Machine Learning -- Complex Systems -- Artificial Life -- Choosing a Technique -- 6. Game Worlds -- Active Game Environment -- Property-Based Objects -- Emergent Game Worlds -- 7. Characters and Agents -- Sensing -- Acting -- 8. Emergent Narrative -- Narrative Structure -- Narrative Elements -- 9. Social Emergence -- Economics -- Social Structures -- Communities -- Artificial Social Networks -- 10. Conclusion -- Emergent Game Worlds -- Emergent Characters and Agents -- Emergent Narrative -- Social Emergence -- Developers -- Players -- The Future of Gameplay Is Emerging -- App. A. Bibliography -- App. B. Glossary.
بدون عنوان
0
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
"The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered, and hands-on tutorials and case studies allow the reader to the put the skills and ideas presented into practice."--Jacket.