Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media' technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players' location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into 'smart city' strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players' engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance.--
ویراست دیگر از اثر در قالب دیگر رسانه
شماره استاندارد بين المللي کتاب و موسيقي
9789811306822
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Mobile games-- Psychological aspects.
موضوع مستند نشده
Mobile games-- Social aspects.
موضوع مستند نشده
Video games-- Interactive multimedia.
موضوع مستند نشده
GAMES-- Board.
موضوع مستند نشده
Video games.
مقوله موضوعی
موضوع مستند نشده
GAM-- 001000
رده بندی ديویی
شماره
794
.
8
ويراست
23
رده بندی کنگره
شماره رده
GV1469
.
17
.
S63
نشانه اثر
L46
2019
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )