یادداشتهای مربوط به کتابنامه ، واژه نامه و نمایه های داخل اثر
متن يادداشت
Includes bibliographical references and index.
یادداشتهای مربوط به مندرجات
متن يادداشت
A framework to create effective learning games and simulations / Eva L. Baker and Girlie C. Delacruz -- Computational issues in modeling user behavior in serious games / Markus R. Iseli and Rajesh Jha -- A framework for validating 21st century assessment tools / Roy Stripling, John J. Lee, and Joseph V. Cohn -- Intelligent tutoring systems, serious games, and the generalized intelligent / Arthur C. Graesser, Xiangen Hu, Benjamin D. Nye, and Robert A. Sottilare -- Using crowdsourcing as a formative evaluation technique for game icons / Ayesha Madni, Gregory K.W.K. Chung, Eva L. Baker, and Noelle C. Griffin -- Lessons learned From intelligent tutoring research for simulation / Ray S. Perez, Anna Skinner, and Paul Chatelier -- Measuring learning in simulations and games / Allen Munro -- The role of neurobiology in teaching and assessing games / Ray S. Perez, Jason Ralph, and James Niehaus -- Role of metacognition in STEM games and simulations / Richard E. Mayer -- The role of motivation, affect, and engagement in simulation/game environments : a proposed model / Robert Rueda, Harold F. O'Neil, and Elena Son -- Can games facilitate access to college? / Zoë B. Corwin, Robert W. Danielson, Gisele Ragusa, and William G. Tierney -- Inference in game-based assessment / Kristen E. DiCerbo, Robert J. Mislevy, and John T. Behrens -- On the role of multilevel item response models in multisite evaluation studies for serious games / Li Cai, Kilchan Choi, and Megan Kuhfeld.
بدون عنوان
0
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers--from civilian to military contexts as well as multiple disciplines--to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training,?Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.
ویراست دیگر از اثر در قالب دیگر رسانه
عنوان
Using games and simulations for teaching and assessment.