Computer graphics programming in OpenGL with C++ /
نام عام مواد
[Book]
نام نخستين پديدآور
V. Scott Gordon, John Clevenger.
وضعیت نشر و پخش و غیره
محل نشرو پخش و غیره
Dulles, VA :
نام ناشر، پخش کننده و غيره
Mercury Learning and Information,
تاریخ نشرو بخش و غیره
[2019]
مشخصات ظاهری
نام خاص و کميت اثر
1 online resource (402 pages)
یادداشتهای مربوط به کتابنامه ، واژه نامه و نمایه های داخل اثر
متن يادداشت
Includes bibliographical references and index.
یادداشتهای مربوط به مندرجات
متن يادداشت
Getting started -- The OpenGL graphics pipeline -- Mathematical foundations -- Managing 3D graphics data.
بدون عنوان
0
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples and detailed explanations. Every shader stage is explored, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book. Features: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh. Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example is provided and fully explained. Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment). Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, and 3D materials such as wood and marble. Explains how to optimize code for performance, and use modern development tools such as the NVIDIA® Nsight"!debugger. Includes companion files with all of the code, object models, figures, textures, skyboxes and skydomes, height and normal maps used throughout the book.
یادداشتهای مربوط به سفارشات
منبع سفارش / آدرس اشتراک
OverDrive, Inc.
شماره انبار
2A29DAB6-E290-4C42-ABC7-FB1752777B2D
ویراست دیگر از اثر در قالب دیگر رسانه
عنوان
Computer Graphics Programming in OpenGL with C++.
عنوان به منزله موضوع
موضوع مستند نشده
OpenGL.
موضوع مستند نشده
OpenGL.
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
C++ (Computer program language)
موضوع مستند نشده
Computer graphics.
موضوع مستند نشده
C++ (Computer program language)
موضوع مستند نشده
Computer graphics.
موضوع مستند نشده
COMPUTERS-- General.
مقوله موضوعی
موضوع مستند نشده
COM-- 000000
رده بندی ديویی
شماره
006
.
6/93
ويراست
23
رده بندی کنگره
شماره رده
T386
.
O64
نشانه اثر
G67
2019
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )