یادداشتهای مربوط به کتابنامه ، واژه نامه و نمایه های داخل اثر
متن يادداشت
Includes bibliographical references and index.
یادداشتهای مربوط به مندرجات
متن يادداشت
Ch. 1 SuperWhoLock, GIF Fics, and Fan Pastiche -- ch. 2 Inspector Spacetime as Fan Pastiche -- ch. 3 Hyperreal Parody: Mocking Hyperfans -- ch. 4 Fan Spaces as Media Parody -- ch. 5 Porn Parodies and Slash Discourses -- ch. 6 Digital Cosplay.
بدون عنوان
0
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
"Fans are everywhere: from Fifty Shades of Grey to Veronica Mars, from Comic-Con to sitcom, from niche to Geek Chic, fans are becoming the most visible and important audience of the twenty-first century. For years the media industries ignored fans and fan activities, but now they're paying attention and a lot of money to develop a whole new wave of products intended to harness the power of fandom. What impact do such corporate media efforts have on fan practice and fan identities? And are the media industries actually responding to fans as fans want them to? In Playing Fans, Paul Booth argues that the more attention entertainment businesses pay to fans, the more mainstream fans have become popularized. But such mainstreaming ignores important creative fan work and tries to channel fandom into activities lucrative for the companies. Offering a new approach to the longstanding debate about the balance between manipulation and subversion in popular culture, the author argues that we can understand the current moment best through the concepts of pastiche and parody. This sophisticated alternative to conceiving of fans as either dupes of the media industry or rebels against it takes the discussion of "transformative" and "affirmative" fandom in a productive new direction. With nuanced analyses of the Doctor Who Experience in Cardiff, the representations of fans in TV shows like Community and films like Fanboys, SuperWhoLock fans' use of gifs, and the similarities in discussions of slash fandom and pornographic parody films, this book reveals how fans borrow media techniques and media industries mimic fan activities. Just as the entertainment industry needs fans to succeed, so too do fans need-and desire-the media, and they represent their love through gif fics, crowdfunding, and digital cosplay. Everyone who wants to understand how consumers are making themselves at home in the brave new world being built by the contemporary media should read this book."--
متن يادداشت
"From Gifs to vids, from tourist attractions to digital costuming, from Trekkers to Inspector Spacetime, Media Play illuminates the multiple economic, cultural, and social links between fans and the media industries"--
یادداشتهای مربوط به سفارشات
منبع سفارش / آدرس اشتراک
JSTOR
شماره انبار
22573/ctt20p5pz8
ویراست دیگر از اثر در قالب دیگر رسانه
عنوان
Playing fans
شماره استاندارد بين المللي کتاب و موسيقي
9781609383190
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Digital media-- Social aspects.
موضوع مستند نشده
Fans (Persons)-- Psychology.
موضوع مستند نشده
Mass media and culture.
موضوع مستند نشده
Popular culture-- Social aspects.
موضوع مستند نشده
Digital media-- Social aspects.
موضوع مستند نشده
Fans (Persons)-- Psychology.
موضوع مستند نشده
Mass media and culture.
موضوع مستند نشده
Popular culture-- Social aspects.
موضوع مستند نشده
PSYCHOLOGY-- Social Psychology.
موضوع مستند نشده
SOCIAL SCIENCE-- General.
موضوع مستند نشده
SOCIAL SCIENCE-- Media Studies.
مقوله موضوعی
موضوع مستند نشده
PSY-- 031000
موضوع مستند نشده
SOC000000
موضوع مستند نشده
SOC052000
رده بندی ديویی
شماره
302
.
23/1
ويراست
23
رده بندی کنگره
شماره رده
HM851
نشانه اثر
.
B676
2015eb
سایر رده بندی ها
شماره رده
SOC052000
شماره رده
SOC052000
.
کد سيستم
bisacsh
کد سيستم
bisacsh
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )