why games make us better and how they can change the world
نام نخستين پديدآور
Jane McGonigal.
وضعیت نشر و پخش و غیره
محل نشرو پخش و غیره
New York
نام ناشر، پخش کننده و غيره
Penguin Press
تاریخ نشرو بخش و غیره
2011
مشخصات ظاهری
نام خاص و کميت اثر
(388 pages) : illustrations
یادداشتهای مربوط به مندرجات
متن يادداشت
Introduction: Reality is broken --; pt. One: Why games make us happy --; 1. What exactly is a game? --; 2. The rise of the happiness engineers --; 3. More satisfying work --; 4. Fun failure and better odds of success --; 5. Strong connectivity --; 6. Becoming a part of something bigger than ourselves. pt. Two: Reinventing reality --; 7. The benefits of alternate realities --; 8. Leveling up in life --; 9. Fun with strangers --; 10. Happiness hacking. pt. Three: How very big games can change the world --; 11. The engagement economy --; 12. Missions impossible --; 13. Collaboration superpowers --; 14. Saving the real world together --; Conclusion: Reality is better --; Appendix: How to play.
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Computer games -- Social aspects.
موضوع مستند نشده
POLITICAL SCIENCE -- Public Policy -- Cultural Policy.
موضوع مستند نشده
PSYCHOLOGY -- Cognitive Psychology & Cognition.
رده بندی کنگره
شماره رده
GV1469
.
17
.
S63
نشانه اثر
J364
2011
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )