A Computer Game-based Simulation of Integrated Circuit Microfabrication in a Cleanroom Environment
General Material Designation
[Thesis]
First Statement of Responsibility
Crain, Madison
Subsequent Statement of Responsibility
Seker, Erkin
.PUBLICATION, DISTRIBUTION, ETC
Name of Publisher, Distributor, etc.
University of California, Davis
Date of Publication, Distribution, etc.
2019
GENERAL NOTES
Text of Note
93 p.
DISSERTATION (THESIS) NOTE
Dissertation or thesis details and type of degree
M.S.
Body granting the degree
University of California, Davis
Text preceding or following the note
2019
SUMMARY OR ABSTRACT
Text of Note
A computer game-based simulation was created using the Unity engine for teaching the essentials of microfabrication in a clean room environment. The player walks around the different scenes in the microfabrication laboratory to fabricate a field-effect transistor by following a specific set of process steps. Some of these steps include gowning up, depositing and removing materials like aluminum and silicon dioxide, aligning lithography masks, and characterizing the surface of the wafer. To create the functionality in the game, several game development methods were applied such as canvases, ray casters and a reticle, and physics models. A complicated state machine was developed to govern the success of the player. This state machine logs every action of the player and warns them if the player makes a mistake. The simulation will be publicly accessible for further development, and as a teaching and training tool for microfabrication processes.