Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Installing Ogre 3D; Downloading and installing Ogre 3D; Time for action -- downloading and installing Ogre 3D; Different versions of the Ogre 3D SDK; Exploring the SDK; The Ogre 3D samples; Time for action -- building the Ogre 3D samples; The first application with Ogre 3D; Time for action -- starting the project and configuring the IDE; ExampleApplication; Loading the first model; Time for action -- loading a model; Summary; Chapter 2: The Ogre Scene Graph; Creating a scene node
Text of Note
Adding movement to the modelTime for action -- controlling Sinbad; Adding a camera; Time for action -- making the camera work again; Mouse state; Adding wireframe and point render mode; Time for action -- adding wireframe and point render mode; Adding a timer; Time for action -- adding a timer; Summary; Chapter 5: Animating models with Ogre 3D; Adding animations; Time for action -- adding animations; Playing two animations at the same time; Time for action -- adding a second animation; Let's walk a bit; Time for action -- combining user control and animation; Adding swords
Text of Note
Time for action -- adding shadowsCreating a camera; Time for action -- creating a camera; Creating a viewport; Time for action -- doing something that illustrates; the thing ""in action""; Summary; Chapter 4: Getting User Input and Using the Frame Listener; Preparing a scene; Time for action -- preparing a scene; Adding movement to the scene; Time for action -- adding movement to the scene; FrameListener; Modifying the code to be time based rather than frame based; Time for action -- adding time-based movement; Adding input support; Time for action -- adding input support; Window handle
Text of Note
Time for action -- adding swords
Text of Note
Time for action -- creating a scene node with Ogre 3DHow to work with the RootSceneNode; 3D space; Scene graph; Setting the position of a scene node; Time for action -- setting the position of a scene node; Rotating a scene node; Time for action -- rotating a scene node; Scaling a scene node; Time for action -- scaling a scene node; Using a scene graph the clever way; Time for action -- building a tree using scene nodes; Have a go hero -- adding a following ninja; Different spaces in a scene; Time for action -- translating in World space; Different spaces in a 3D scene; Translating in local space
Text of Note
Time for action -- translating in local and parent spaceRotating in different spaces; Time for action -- rotating in different spaces; Scaling in different spaces; Summary; Chapter 3: Camera, Light, and Shadow; Creating a plane; Time for action -- creating a plane; Representing models in 3D; Adding a point light; Time for action -- adding a point light; Adding a spotlight; Time for action -- creating a spotlight; Spotlights; Directional lights; Time for action -- creating a directional light; The missing thing; Time for action -- finding out what's missing; Adding shadows
0
8
8
8
8
8
SUMMARY OR ABSTRACT
Text of Note
Annotation
ACQUISITION INFORMATION NOTE
Source for Acquisition/Subscription Address
Safari Books Online
Stock Number
CL0500000098
OTHER EDITION IN ANOTHER MEDIUM
Title
Ogre 3D 1.7 beginner's guide.
International Standard Book Number
9781849512480
TOPICAL NAME USED AS SUBJECT
Computer graphics.
Three-dimensional display systems.
Computer graphics.
COMPUTERS-- Digital Media-- Graphics Applications.