1. The Big Picture -- 2. C++ Programming Basics -- 3. Loops and Decisions -- 4. Structures -- 5. Functions -- 6. Objects and Classes -- 7. Arrays and Strings -- 8. Operator Overloading -- 9. Inheritance -- 10. Pointers -- 11. Virtual Functions -- 12. Streams and Files -- 13. Multifile Programs -- 14. Templates and Exceptions -- 15. The Standard Template Library -- 16. Object-Oriented Software Development -- A. ASCII Chart -- B. C++ Precedence Table and Keywords -- C. Microsoft Visual C++ -- D. Borland C++Builder -- E. Console Graphics Lite -- F. STL Algorithms and Member Functions.
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SUMMARY OR ABSTRACT
Text of Note
Object-Oriented Programming in C++ begins with the basic principles of the C++ programming language and systematically introduces increasingly advanced topics while illustrating the OOP methodology. While the structure of this book is similar to that of the previous edition, each chapter reflects the latest ANSI C++ standard and the examples have been thoroughly revised to reflect current practices and standards. Educational Supplement Suggested solutions to the programming projects found at the end of each chapter are made available to instructors at recognized educational institutions. This educational supplement can be found at www.prenhall.com, in the Instructor Resource Center.