Cover; Title Page; Copyright Page; Table of Contents; Introduction; PART I Critical Philosophies; The Doubtful Chances of Choice; Technoscience and Schizophrenia: The Technological Production of Nature and Biology under Control; A Phenomenological Analysis of Social Networking; PART II Cyber-Identity; My Self, My Avatar, My Rights? Avatar Identity in Social Virtual Worlds; Too Faced? Reconsidering Friendship in the Digital Age; Experiences of Embodiment and Subjectivity in Haunting Ground; PART III Virtual Environments and Academia.
Text of Note
Trans-Generational Dialogues: Social Sciences as Multimedia GamesInteractive 3-D Documentary as Serious Videogame; Ecosystem of Knowledge: Strategies, Rituals and Metaphors in Networked Communication; PART IV Cyberpunk Literature and Film; Gender Resistance: Interrogating the 'Punk' in Cyberpunk; What Does a Scanner See? Techno-Fascination and Unreliability in the Mind-Game Film; Modern Myths: Science Fiction in the Age of Technology; PART V Merger of Cyberspace and Art; 'Cyborg Art' as a Critical Sphere of Inquiry into Increasing Corporeal Human-Technology Merger.
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SUMMARY OR ABSTRACT
Text of Note
The content of this volume reflects theoretical and practical discussions on cultural issues influenced by increased adoption of information and communication technologies. The penetration of new forms of communication, such as online social networking, i.
ACQUISITION INFORMATION NOTE
Source for Acquisition/Subscription Address
MIL
Stock Number
418128
OTHER EDITION IN ANOTHER MEDIUM
International Standard Book Number
9789042035836
TOPICAL NAME USED AS SUBJECT
Computers and civilization.
Cyberspace-- Social aspects.
Internet-- Social aspects.
Online social networks.
BUSINESS & ECONOMICS-- E-Commerce-- Internet Marketing.