developing augmented reality apps with Unity and C# /
First Statement of Responsibility
Allan Fowler.
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
[New York, New York] :
Name of Publisher, Distributor, etc.
Apress,
Date of Publication, Distribution, etc.
[2019]
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
1 online resource (244 pages) :
Other Physical Details
illustrations
INTERNAL BIBLIOGRAPHIES/INDEXES NOTE
Text of Note
Includes bibliographical references and index.
CONTENTS NOTE
Text of Note
1. Introduction -- 2. Getting started -- 3. The Unity ARKit -- 4. Hit testing and lighting -- 5. Making AR games -- 6. Introducing touch -- 7. Adding plane detection and point clouds -- 8. Final steps.
0
SUMMARY OR ABSTRACT
Text of Note
Create a fully featured application that's both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You'll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple's part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences. What You'll Learn: Download assets from the Unity store ; Create a scene in Unity 2017 ; Use physics and controls on mobile devices. Who This Book Is For: Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels.
ACQUISITION INFORMATION NOTE
Source for Acquisition/Subscription Address
OverDrive, Inc.
Source for Acquisition/Subscription Address
Safari Books Online
Stock Number
5CFC3BA0-E157-4E52-85C5-7F6A4ABD0EC0
Stock Number
CL0501000018
OTHER EDITION IN ANOTHER MEDIUM
Title
Beginning iOS AR game development.
International Standard Book Number
9781484236178
TITLE USED AS SUBJECT
iOS (Electronic resource)
Unity (Electronic resource)
IOS (Electronic resource)
Unity (Electronic resource)
TOPICAL NAME USED AS SUBJECT
Computer games-- Development.
Mobile games-- Development.
COMPUTERS-- Operating Systems-- Apple (Mac OS & iOS)