Why authentic diversity, consultants and research are needed in narrative design -- Writing romance and sexuality in games -- Building a universe -- Writing for non-digital games (board games) -- From novel to game and back again -- From movie to game (and back again?) -- "Get it into the game : writing & implementation -- Cinematics & dialogue -- "Get this, kill that, talk with mission & quest design -- Planning your work -- Yes, videogames need story editors! -- Freelancing in games : narrative mercenaries for hire.
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SUMMARY OR ABSTRACT
Text of Note
"The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter."--Provided by publisher.
ACQUISITION INFORMATION NOTE
Source for Acquisition/Subscription Address
Ingram Content Group
Stock Number
9781351014373
OTHER EDITION IN ANOTHER MEDIUM
International Standard Book Number
9781351014373
TOPICAL NAME USED AS SUBJECT
Computer games-- Design.
Computer games-- Programming.
Computer games-- Design.
Computer games-- Programming.
COMPUTERS-- Computer Graphics-- Game Programming & Design.