Introduction. Super Mario World Game Design History. Measurements and Their Meanings. Challenges, Cadences and Skill Themes. Introduction to Skill Themes. The Moving Targets Skill Theme. The Periodic Enemies Skill Theme. The Preservation of Momentum Skill Theme. The Intercepts Skill Theme. Mini Theme: Vertical Levels. Extra Thematic Levels: Isolated Concepts. Extra Themetic Levels: The Intros. Extra Thematic Levels: Oddities. Conclusion. Appendix: Cadence Analysis.
INTERNAL BIBLIOGRAPHIES/INDEXES NOTE
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Includes bibliographical references and index.
CONTENTS NOTE
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Final Fantasy VII and the history of RPGs -- Narrative and design -- Quantitative analysis of the game script -- Game difficulty and the four phases of FFVII -- Finding complexity in wide levels -- Enemy archetypes -- The design of towns and dungeons -- Music and design.