edited by Richard Colby, Matthew S.S. Johnson, and Rebekah Shultz Colby.
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
New York
Name of Publisher, Distributor, etc.
Palgrave Macmillan
Date of Publication, Distribution, etc.
2013
SERIES
Series Title
Palgrave Macmillan's digital education and learning series.
CONTENTS NOTE
Text of Note
The game of Facebook and the end(s) of writing pedagogy / John Alberti, Northern Kentucky University --;The pencil-shaped joystick: a synoptic history of text in digital games / Nate Garrelts, Ferris State University --;Who are you here?: the avatar and the other in video game avatars / Katherine Warren, Western Illinois University --;Developing and extending gaming pedagogy: designing a course as game / Justin Hodgson, University of Texas at Austin --;On second thought ... / Mark Mullen, George Washington University --;Ludic snags / Matthew S.S. Johnson, Southern Illinois University Edwardsville, Richard Colby, University of Denver --;Metaphor, writer's block, and the Legend of Zelda: a link to the writing process / Benjamin Miller, CUNY --;Drag and drop: teaching our students things we don't already know / Danielle LaVaque-Manty, University of Michigan --;Gender and gaming in a first-year writing class / Rebekah Shultz Colby, University of Denver --;Exploitationware / Ian Bogost, The Georgia Institute of Technology --;Techne as play: three interstices / James Schirmer, University of Michigan (Flint) --;What happens in Goldshire stays in Goldshire: rhetorics of queer sexualities, roleplaying, and fandom in World of Warcraft / Lee Sherlock, Michigan State University --;Grammar interventions in gaming forums: intersections of academic and non-academic standards / Larry Beason, University of South Alabama --;Mr. Moo's first RPG: rules, discussion and the Instructional implications of collective intelligence on the Open Web / Trevor Owens, George Mason University --;Afterword / Debra Journet, University of Louisville.
SUMMARY OR ABSTRACT
Text of Note
An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.
TOPICAL NAME USED AS SUBJECT
Education -- Effect of technological innovations on.
English language -- Composition and exercises.
Video games and children.
LIBRARY OF CONGRESS CLASSIFICATION
Class number
LB1631
Book number
.
E358
2013
PERSONAL NAME - PRIMARY RESPONSIBILITY
edited by Richard Colby, Matthew S.S. Johnson, and Rebekah Shultz Colby.