pt. I. Introduction. 1. Motivation. 2. Technical Aspects. 3. User Perspective --;pt. II. Fundamentals. 4. Three-Dimensional Computer Graphics. 5. Virtual Reality Modeling Language (VRML). 6. Protocols for Distributed Virtual Worlds. 7. VRML Extensions for Distributed Virtual Worlds. 8. Partitioning of Distributed Virtual Worlds. 9. Streaming. 10. 3D Technologies for the Internet --;pt. III. Implementation. 11. Implementing Multi-User Worlds with VRML. 12. Java Network-Programming: A Simple Distributed Virtual World. 13. Implementing Multi-User Worlds with CORBA. 14. The Future.
TOPICAL NAME USED AS SUBJECT
Electronic data processing -- Distributed processing.