Writing Virtual Environments for Software Visualization /
General Material Designation
[Book]
First Statement of Responsibility
by Clinton Jeffery, Jafar Al-Gharaibeh
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
1 online resource
INTERNAL BIBLIOGRAPHIES/INDEXES NOTE
Text of Note
Includes bibliographical references.
CONTENTS NOTE
Text of Note
Introduction -- Visualization Principles and Techniques -- Software Instrumentation and Data Collection -- Visualizing Aspects of Program Behavior -- Integrating Multiple Views -- Sharing Visualizations across a Network -- An Overview of Virtual Environments -- Virtual Worlds Graphics and Modeling -- Non-Player Characters and Quests -- Dynamic Texturing in Virtual Environments -- Embedding Visualizations in a Virtual Environment
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SUMMARY OR ABSTRACT
Text of Note
This book describes the software for creating networked, 3D multi-user virtual environments that allow users to create and remotely share visualizations of program behavior. The authors cover the major features of collaborative virtual environments and how to program them in a very high level language, and show how visualization can enable important advances in our ability to understand and reduce the costs of maintaining software. The book also examines the application of popular game-like software technologies. ? Discusses the acquisition of program behavior data to be visualized ? Demonstrates the integration of multiple 2D and 3D dynamic views within a 3Dscene ? Presents the network messaging capabilities to share those visualizations