editors, Angela Cresswell Jones and Rebecca Jane Bennett
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
vii, 143 pages ;
Dimensions
23 cm
SERIES
Series Title
Chandos information professional series
INTERNAL BIBLIOGRAPHIES/INDEXES NOTE
Text of Note
Includes bibliographical references and index
CONTENTS NOTE
Text of Note
Section One: Live that survives. Live concerts and fan identity in the age of the Internet / R. Bennett ; Aura, iteration and action : digital technology and the jouissance of live music / T. Harper ; What's my scene : festival fandom and the applification of the Big Day Out stage / A. Jones -- Section Two: Digital live. Live sound and disappearing digital / J. Mulder ; Live or Memorex? Changing perceptions of music practices / S. Mallinder ; Live from the ether : YouTube and live music video culture / A. Trainer ; Live music in a virtual world : exuberant flourishing and disability at Wheelies nightclub in Second Life / M. Kent, K. Ellis ; The sounds of Skyrim : a musical journey through gaming / S. Gallacher -- Section Three: Live after death. Dead music in live music culture / F. Cull ; Keepin' it real? Life, death, and holograms on the life music stage / A. Jones, R. Bennett, and S. Cross -- Coda
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SUMMARY OR ABSTRACT
Text of Note
The concept of 'live' has changed as a consequence of mediated culture. Interaction may occur in real time, but not necessarily in shared physical spaces with others. The Digital Evolution of Live Music considers notions of live music in time and space as influenced by digital technology. This book presents the argument that live music is a special case in digital experience due to its liminal status between mind and body, words and feelings, sight and sound, virtual and real. Digital live music occupies a multimodal role in a cultural contextual landscape shaped by technological innovation. The book consists of three sections. The first section looks at fan perspectives, digital technology and the jouissance of live music and music festival fans. The second section discusses music in popular culture, exploring YouTube and live music video culture and gaming soundtracks, followed by the concluding section which investigates the future of live music and digital culture. -- Back cover
TOPICAL NAME USED AS SUBJECT
Concerts
Live sound recordings
Music-- Performance
Popular music fans
Sound-- Recording and reproducing-- Digital techniques