Writer/designer, Monte Cook ; rule developers, Monte Cook and Sean K. Reynolds ... cover designer and lead artist, Kieran Yanner ; graphic designer, Sarah Robinson ... cartographer, Christopher West.
INTERNAL BIBLIOGRAPHIES/INDEXES NOTE
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Includes bibliography and index.
CONTENTS NOTE
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New world, new game: Dreaming of the future ; The amber monolith -- Getting started: Welcome to the Ninth World ; How to play Numenera -- Characters: Creating your character ; Character type ; Character descriptor ; Character focus ; Equipment -- Playing the game: Rules of the game ; Optional rules -- The setting: Living in the Ninth World ; The Steadfast ; The Beyond ; Beyond the Beyond ; Organizations -- Creatures & characters: Creatures ; Non-player characters -- The Numenera: Technology ; Cyphers ; Artifacts ; Oddities & discoveries -- Running the game: Using the rules ; Building a story ; Realizing the Ninth World -- Adventures: Adventures overview ; The Beale of Boregal ; Seedship ; The hidden price ; Three sanctums -- Back matter: Appendix A. Character creation walkthrough ; Appendix B. Bibliography and resources ; Appendix C. Kickstarter backers ; Glossary ; Index ; Numenera character sheet.
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SUMMARY OR ABSTRACT
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"There have been eight previous worlds ... Each left behind remnants. People of the new world, the Ninth World, sometimes call these remnants magic, and who are we to say they're wrong? But most give a unique name to the legacies of the nigh-unimaginable past. They call them Numenera. The Ninth World is built on the bones of the previous eight. The game of Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future."--from p. 4 of cover.