یادداشتهای مربوط به کتابنامه ، واژه نامه و نمایه های داخل اثر
متن يادداشت
Includes bibliographical references and index.
یادداشتهای مربوط به مندرجات
متن يادداشت
Title Page -- Editorial Advisory Board -- List of Contributors -- Table of Contents -- Detailed Table of Contents -- Foreword -- Preface -- About the Editor -- Acknowledgment -- Reviewer Acknowledgment -- Section I: A Review of Research on Educational Gaming -- Chapter I: A Qualitative Meta-Analysis of Computer Games as Learning Tools -- Chapter II: Games, Claims, Genres, and Learning -- Chapter III: Massively Multiplayer Online Role-Play Games for Learning -- Chapter IV: An Investigation of Current Online Educational Games
متن يادداشت
Chapter V: Augmented Reality Gaming in Education for Engaged LearningChapter VI: Mobility, Games, and Education -- Chapter VII: Game Interfaces as Bodily Techniques -- Chapter VIII: A Window on Digital Games Interactions in Home Settings -- Chapter IX: Enhanced Interaction in Mixed Social Environments -- Chapter X: Electronic Gaming in Germany as Innovation in Education -- Section II: Educational Gaming in K-12 or Teacher Education Contexts -- Chapter XI: A Guide to Integrating COTS Games into Your Classroom
متن يادداشت
Chapter XII: Productive Gaming and the Case for Historiographic Game-PlayChapter XIII: Game-Based Historical Learning -- Chapter XIV: The Role of MMORPGs in Social Studies Education -- Chapter XV: Video Games, Reading, and Transmedial Comprehension -- Chapter XVI: COTS Computer Game Effectiveness -- Chapter XVII: Teacher Gamers vs. Teacher Non-Gamers -- Chapter XVIII: Using Online Simulation to Engage Users in an Authentic Learning Environment -- Chapter XIX: Pre-Service Computer Teachers as 3D Educational Game Designers
متن يادداشت
Chapter XX: Adolescents Teaching Video Game Making�Who is the Expert Here?Section III: Educational Gaming in Other Learning Contexts -- Chapter XXI: Online Games as Powerful Food Advertising to Children -- Chapter XXII: Changing Health Behavior Through Games -- Chapter XXIII: An Overview of Using Electronic Games for Health Purposes -- Chapter XXIV: MMORPGs and Foreign Language Education -- Chapter XXV: A Video Game, a Chinese Otaku, and Her Deep Learning of a Language -- Chapter XXVI: Developing a Serious Game for Police Training
متن يادداشت
Chapter XXVII: Game-Based Learning in Design HistoryChapter XXVIII: A Policy Game in a Virtual World -- Chapter XXIX: Teaching OOP and COP Technologies via Gaming -- Chapter XXX: Using Games to Teach Design Patterns and Computer Graphics -- Chapter XXXI: A 3D Environment for Exploring Algebraic Structure and Behavior -- Chapter XXXII: Surviving the Game -- Section IV: Educational Gaming Research Tools and Methods -- Chapter XXXIII: Wag the Kennel: Games, Frames, and the Problem of Assessment -- Chapter XXXIV: Character Attachment in Games as Moderator for Learning
بدون عنوان
0
بدون عنوان
8
بدون عنوان
8
بدون عنوان
8
بدون عنوان
8
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.
یادداشتهای مربوط به سفارشات
منبع سفارش / آدرس اشتراک
MIL
شماره انبار
513419
ویراست دیگر از اثر در قالب دیگر رسانه
عنوان
Handbook of research on effective electronic gaming in education.
شماره استاندارد بين المللي کتاب و موسيقي
1599048086
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Electronic games, Handbooks, manuals, etc.
موضوع مستند نشده
Simulation games in education, Handbooks, manuals, etc.
موضوع مستند نشده
EDUCATION-- Experimental Methods.
موضوع مستند نشده
Electronic games.
موضوع مستند نشده
Simulation games in education.
مقوله موضوعی
موضوع مستند نشده
EDU-- 012000
رده بندی ديویی
شماره
371
.
39/7
ويراست
22
رده بندی کنگره
شماره رده
LB1029
.
S53
نشانه اثر
H36
2009eb
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )