A feedback-based multimedia synchronization technique for distributed systems
[Thesis]
L. A. Ehley
M. Ilyas
Florida Atlantic University
1994
180
Ph.D.
Florida Atlantic University
1994
Multimedia applications incorporate the use of more than one type of media, i.e., voice, video, data, text and image. With the advances in high-speed communication, the ability to transmit multimedia is becoming widely available. One of the means of transport for multimedia in distributed networks is Broadband Integrated Services Digital Network (B-ISDN). B-ISDN supports the transport of large volumes of data with a low error rate. It also handles the burstiness of multimedia traffic by providing dynamic bandwidth allocation. When multimedia is requested for transport in a distributed network, different Quality of Service (QOS) may be required for each type of media. For example, video can withstand more errors than voice. In order to provide, the most efficient form of transfer, different QOS media are sent using different channels. By using different channels for transport, jitter can impose skews on the temporal relations between the media. Jitter is caused by errors and buffering delays. Since B-ISDN uses Asynchronous Transfer Mode (ATM) as its transfer mode, the jitter that is incurred can be assumed to be bounded if traffic management principles such as admission control and resource reservation are employed. Another network that can assume bounded buffering is the 16 Mbps token-ring LAN when the LAN Server (LS) Ultimedia software is applied over the OS/2 LAN Server (using OS/2). LS Ultimedia reserves critical resources such as disk, server processor, and network resources for multimedia use. In addition, it also enforces admission control(1). Since jitter is bounded on the networks chosen, buffers can be used to realign the temporal relations in the media. This dissertation presents a solution to this problem by proposing a Feedback-based Multimedia Synchronization Technique (FMST) to correct and compensate for the jitter that is incurred when media are received over high speed communication channels and played back in real time. FMST has been implemented at the session layer for the playback of the streams. A personal computer was used to perform their synchronized playback from a 16 Mbps token-ring and from a simulated B-ISDN network.