Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage :
[Book]
EARTH 2018 /
Alessandro Luigini, editor.
Cham, Switzerland :
Springer,
2019.
1 online resource (xxxviii, 757 pages) :
illustrations (some color)
Advances in intelligent systems and computing,
volume 919
2194-5357 ;
Includes author index.
Intro; Preface; Committees; Programme Committee; Scientific Committee; Coordination; Members; Organizing Secretariat; Event Managers; Members; Foreword: Future Perspectives on Transdisciplinary Issues; Foreword; Welcome Speeches; EARTH: A Necessity Within the Realm of Liberty; Towards a Future Still to Build; In the Circle of Art; Museums and Digital Environment; Contents; Keynote Lectures; Four Dichotomies on Digital Environments Between Art, Heritage and Education: Opening Address; 1 Art, Heritage and Digital Environment; 2 Four Dichotomies: Starting from the Differences
2.1 Authenticity/Reproducibility2.1.1 Objectile; 2.1.2 Human Part; 2.2 Authorship/Participation; 2.2.1 From Renaissance Workshop to Brian Eno: Autopoiesis; 2.3 Communication/Experience; 2.4 Representation/Digital Environment: Conclusions; References; Virtual Reality: The Use of Images for the Interpretation and Experience of Culture and Heritage; Abstract; The Digital Museum as a Third Space: Giving Shape to Conceptualization; Abstract; 1 Introduction; 2 Theoretical Framework; 3 Modes of Inquiry; 3.1 Experimentation; 4 Conclusions; References
3.2 Component A: Time & Space Media Exhibit3.2.1 Exhibit Space: Gallérie des Officiers FSJ -- MuCEM; 3.2.2 Design, Scenography and Technology: Room O.01 to O.07; 3.3 Component B: FSJ-Digital Animation-Script & Storyboard; 3.3.1 FSJ-Digital Animation Periods -- Script & Storyboard, Sequences (SQ); 3.3.2 Content Distribution, Narrative Walk Through, Visitors Experience; 4 Conclusions and Challenges; Acknowledgements; References; Digital Technologies in Heritage Conservation. Methods of Teaching and Learning This M. Sc. Degree, Unique in Germany; Abstract; 1 Introduction
New Media Exhibit at the Musée des Civilisations de L'Europe et de la MéditerranéeAbstract; 1 Introduction; 1.1 Project Research Framework and Background; 1.2 Research Context -- Motivation -- Goals; 1.3 Trans-Disciplinary Approach and Multi-disciplinary Design Methodology; 1.4 Audience Mission; 2 Cultural Heritage, Context, Phases and Framework; 2.1 Project Summary; 2.2 FSJ Historical Patrimony and Cultural Heritage Context; 2.3 Historical Periods of the Exhibit Content; 2.4 Project Phases, Accomplishment and Current Stage; 3 The Exhibit: Concept and Design Solutions; 3.1 Concept
Visitor's Approaches, Personality Traits and Psycho-Physiological Well-Being in Different Art Style MuseumsAbstract; 1 Introduction; 2 Visitor's Approach to Different Art Styles Museum; 3 Art Museum Visit and Well Being; 4 Young Adult Museum Visits in an International Context; References; New Interoperable Tools to Communicate Knowledge of Historic Cities and Their Preservation and Innovation; Abstract; 1 Introduction; 2 From Visualizing Venice to Visualizing Cities; 3 Methodology; 4 Outputs and Conclusions; Acknowledgements; References
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This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.
Springer Nature
com.springer.onix.9783030122409
9783030122393
9783030122416
EARTH 2018
Cultural property-- Data processing, Congresses.
BUSINESS & ECONOMICS-- Infrastructure.
Cultural property-- Data processing.
SOCIAL SCIENCE-- General.
BUS-- 032000
COM032000
SOC-- 000000
UDBD
UNH
UNH
363
.
6/9
23
CC135
Luigini, Alessandro
International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage(1st :2018 :, Brixen, Italy)