learn to build games and graphics with SFML, OpenGL, and Vulkan Using C++ Programming /
Siddharth Shekar.
Birmingham :
Packt Publishing, Limited,
2019.
407 pages :
diagrams ;
24 cm
This book will get you up to speed with the specifics of making games look and feel great, by using modern animation and rendering techniques with the integration of great physics libraries for an improved and realistic user experience.