Types, variables, and standard I/O : lost fortune -- Truth, branching, and the game loop : guess my number -- For loops, strings, and arrays : word jumble -- The standard template library : hangman -- Functions : mad lib -- References : tic-tac-toe -- Pointers : tic-tac-toe 2.0 -- Classes : critter caretaker -- Advanced classes and dynamic memory : game lobby -- Inheritance and polymorphism : blackjack
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Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism