Foreword [by Robert G. Weiner] -- Comics and curriculum : getting started with graphic novels -- Criteria, curriculum, and conundrums -- Here you come to save the day : building your graphic novel collection -- Introducing graphic novels to your colleagues and students -- Manga 101 -- Superhero graphic novels : a super way to lure readers -- Comics and curriculum : strategies and lesson plans -- More powerful than a locomotive : teaching English language arts with graphic novels -- The write stuff : teaching writing with graphic novels -- Connecting with the classics : graphic novel adaptations -- Legendary resources : traditional literature in graphic novels -- Biographies and autobiographies : memoirs, manga, and more -- Science-based graphic novels in schools : a successful experiment -- Don't know much about history : teaching social studies with graphic novels -- Vote yes! : using graphic novels to teach political science -- Nonstandard deviation : teaching math with graphic novels -- Picture this : teaching fine arts with graphic novels -- Coming of age with comics : social issues in graphic novels.
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"Here is the essential guide for librarians and teachers who want to develop a quality, curriculum-based graphic novel collection--and use its power to engage and inform middle and high school students"--
Comic books, strips, etc., Bibliography.
Comic books, strips, etc., in education.
Education, Secondary-- Activity programs-- United States.
Graphic novels in education.
Graphic novels, Bibliography.
Libraries-- Special collections-- Graphic novels.
Libraries-- Special collections, Comic books, strips, etc.
Middle school education-- Activity programs-- United States.