""Contents""; ""Introduction""; ""Chapter 1 Subdivision Surfaces""; ""What Are Subdivision Surfaces?""; ""How Do Subdivision Surfaces Work?""; ""Hard Surfaces""; ""Surfaces Memory""; ""Why Is Subdivision Surface Modeling Useful for Real-Time Models?""; ""Chapter 2 Model Construction""; ""Mesh Topology""; ""Edge Loops""; ""n-Gons and Poles""; ""Modeling Methods""; ""Point by Point""; ""Extruding""; ""Box Modeling""; ""Sculpting""; ""Resurfacing""; ""Chapter 3 The Character You�ll Create: The Ogre""; ""About the Ogre""; ""About the Artist""; ""Why I Chose the Ogre""
متن يادداشت
""Chapter 4 Model Preparation and Recycling""""Model Preparation""; ""Researching Your Character""; ""Real-Time Game Model Restrictions""; ""Recycling Previously Created Models""; ""Getting Feedback""; ""Approach""; ""Chapter 5 Building Foundations""; ""Silo""; ""Creating the Basic Shape""; ""Preparing Your Scene""; ""Arms""; ""Legs""; ""Torso""; ""Combining Elements""; ""Extremities""; ""Hands""; ""Feet""; ""Head and Face""; ""The Basic Shape""; ""Eyes""; ""Mouth""; ""Nose""; ""Ears""; ""Attaching the Head""; ""Hair and Fur""; ""Clothing""; ""Shirt""; ""Loin Cloth""; ""Accessories""
""Surface Normals and Shading""""The Bump Map""; ""The Normal Map""; ""The Parallax Map""; ""The Displacement Map""; ""Ambient Occlusion""; ""Chapter 9 Texture Building""; ""Map Extraction""; ""Texture Painting""; ""Base Colors""; ""Head""; ""Arm and Hand""; ""Leg and Foot""; ""Clothing""; ""Compiling""; ""Specular Maps""; ""Chapter 10 Optimization and Refinement""; ""Silhouette Refinement""; ""Optimization and Deformation""; ""Bend but Don�t Break""; ""Polygon Culling""; ""Off to Work""; ""Chapter 11 Modeling the Extras""; ""Eyes""; ""Eye Anatomy""; ""Outer Eye Modeling""
متن يادداشت
""The Final Model""""Chapter 6 UV Mapping""; ""Autodesk Maya""; ""Mapping Methods""; ""What Is UV Mapping?""; ""Projection Mapping""; ""Pelt Mapping""; ""UV Preparation""; ""Texture Layout""; ""Dividing the Ogre""; ""Applying UVs""; ""Adding a Checker Texture""; ""Head""; ""Hand and Arm""; ""Foot and Leg""; ""Clothing""; ""UV Layout""; ""Chapter 7 Virtual Sculpting""; ""Introduction to Sculpting""; ""Brushes""; ""Stencils""; ""Autodesk Mudbox""; ""Let�s Sculpt""; ""Arm and Hand""; ""Leg and Foot""; ""Head""; ""Clothing""; ""All Together Now""; ""Resurface""; ""Chapter 8 Detail Textures""
بدون عنوان
0
بدون عنوان
8
بدون عنوان
8
بدون عنوان
8
بدون عنوان
8
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
"Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First you'll examine the available modeling techniques and then create a base mesh. You'll then incorporate UV mapping and virtual sculpting. With the basic model created, you'll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so you're free to work within the application with which you're most familiar. If a specific tool is introduced, a brief introduction will cover the basic information you need to utilize it. There's even a chapter with suggestions on what you'll need to add to your finished character before it gets introduced into the game production pipeline, including adding facial expression, rigging, and even animation. And a helpful reference section provides additional resources to help you with those next steps.
یادداشتهای مربوط به سفارشات
منبع سفارش / آدرس اشتراک
Safari Books Online
شماره انبار
CL0500000033
ویراست دیگر از اثر در قالب دیگر رسانه
عنوان
Game character development.
عنوان به منزله موضوع
موضوع مستند نشده
Maya (Computer file)
موضوع مستند نشده
Maya (Computer file)
موضوع مستند نشده
Maya (Computer file)
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Computer animation.
موضوع مستند نشده
Three-dimensional display systems.
موضوع مستند نشده
Computer animation.
موضوع مستند نشده
Computer animation.
موضوع مستند نشده
COMPUTERS-- Digital Media-- Video & Animation.
موضوع مستند نشده
Three-dimensional display systems.
موضوع مستند نشده
Three-dimensional display systems.
مقوله موضوعی
موضوع مستند نشده
COM-- 071000
رده بندی ديویی
شماره
006
.
696
ويراست
22
رده بندی کنگره
شماره رده
TR897
.
7
نشانه اثر
.
W37
2008eb
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )