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عنوان
Developing serious games /

پدید آورنده
Bryan Bergeron.

موضوع
Computer games-- Design.,Computer games-- Programming.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,GAMES-- Video & Electronic.

رده
QA76
.
76
.
C672
B43
2006eb

کتابخانه
مرکز و کتابخانه مطالعات اسلامی به زبان‌های اروپایی

محل استقرار
استان: قم ـ شهر: قم

مرکز و کتابخانه مطالعات اسلامی به زبان‌های اروپایی

تماس با کتابخانه : 32910706-025

شابک

شابک
1584504447
شابک
1584506407
شابک
9781584504443
شابک
9781584506409
شابک اشتباه
1584504447

شماره کتابشناسی ملی

شماره
b766144

عنوان و نام پديدآور

عنوان اصلي
Developing serious games /
نام عام مواد
[Book]
نام نخستين پديدآور
Bryan Bergeron.

وضعیت نشر و پخش و غیره

محل نشرو پخش و غیره
Hingham, Mass. :
نام ناشر، پخش کننده و غيره
Charles River Media,
تاریخ نشرو بخش و غیره
©2006.

مشخصات ظاهری

نام خاص و کميت اثر
1 online resource (xxvii, 452 pages) :
ساير جزييات
illustrations.

فروست

عنوان فروست
Charles River Media game development series

یادداشتهای مربوط به کتابنامه ، واژه نامه و نمایه های داخل اثر

متن يادداشت
Includes bibliographical references (pages 423-440) and index.

یادداشتهای مربوط به مندرجات

متن يادداشت
""CONTENTS""; ""INTRODUCTION""; ""CHAPTER 1 HISTORICAL PERSPECTIVE""; ""Introduction""; ""The Industrial-Military Complex""; ""Evolution of Serious Games in Medicine""; ""Computer-Aided Instruction""; ""Enabling Hardware""; ""Development Examples""; ""Significance""; ""Commercial Games and Computing Platforms""; ""Arcade Games""; ""Consoles""; ""Networked Desktop and Console Games""; ""Handheld Games""; ""Cell Phone Games""; ""Summary""; ""References""; ""CHAPTER 2 WORKING CONTEXT""; ""Introduction""; ""Contemporary Serious Games""; ""Games with an Agenda""; ""Activism Games""; ""Advergames""
متن يادداشت
""Business Games""""Exergaming""; ""Health and Medicine Games""; ""News Games""; ""Political Games""; ""Realistic Games""; ""Core Competency Games""; ""Repurposed Commercial Off-the-Shelf (COTS) Games""; ""Modified Games (Mods)""; ""The Value Proposition""; ""Economics""; ""Educational Effectiveness""; ""Case-Based Curricula""; ""Emergent Behavior""; ""Efficacy""; ""Social Impact Games""; ""Summary""; ""References""; ""CHAPTER 3 TECHNOLOGY TRENDS""; ""Introduction""; ""Hardware Platforms""; ""Computer Hardware""; ""Video Hardware""; ""Asset Acquisition Hardware""; ""Middleware""
متن يادداشت
""CHAPTER 5 BEST PRACTICES""""Introduction""; ""User Interface""; ""Physical Interface""; ""Graphical Interface""; ""Logical Interface""; ""Emotional Interface""; ""Intelligent Interface""; ""Emotionally Intelligent Interface""; ""Interface Dialogues""; ""Programming""; ""Languages""; ""Data Structures and Algorithms""; ""Program Flow Diagrams""; ""Code Review""; ""Working with Assets""; ""Asset Types""; ""Master Asset List""; ""Actor Descriptions""; ""Player Character""; ""Non-Player Character""; ""Vehicles""; ""Effectors""; ""Effector Matrices""; ""Level Design""; ""Level Maps""
متن يادداشت
""Communications Standards""""Wired Standards""; ""Wireless Standards""; ""Interoperability""; ""Advanced Distributed Learning (ADL) Initiative""; ""Aviation Industry CBT Committee (AICC)""; ""Coalition for Networked Information (CNI)""; ""Institute of Electrical and Electronics Engineers (IEEE)""; ""Instructional Management System (IMS) Global Learning Consortium""; ""International Organization for Standardization (ISO)""; ""Multimedia Educational Resource for Learning and Online Teaching (MERLOT)""; ""Schools Interoperability Framework (SIF)""; ""Summary""; ""References""
متن يادداشت
""Game Engines""""Connectivity""; ""Utilities""; ""Managing Complexity""; ""Business Strategies""; ""Business Technologies""; ""Development Technologies""; ""Summary""; ""References""; ""CHAPTER 4 STANDARDS""; ""Introduction""; ""Platform Standards""; ""Console Standards""; ""PC Standards""; ""Handheld Standards""; ""Cell Phone Standards""; ""Game Standards""; ""Game Genres""; ""Game Rating Standards""; ""Game Design Notation Standards""; ""Data Flow Diagrams""; ""Unified Modeling Language (UML)""; ""Asset Standards""; ""Graphic Formats""; ""Form""; ""Fonts""; ""Audio""
بدون عنوان
0
بدون عنوان
8
بدون عنوان
8
بدون عنوان
8
بدون عنوان
8

یادداشتهای مربوط به خلاصه یا چکیده

متن يادداشت
Annotation With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies. These applications- serious games- represent opportunities for game developers to apply their talents to areas outside of the entertainment industry. Developing Serious Games is a practical handbook that details what's involved in developing these serious games. It explores the emergence of serious games as a viable niche in the multi-billion dollar gaming industry, and it covers the various types of serious games, including military, academic, medical, and training & development. From there it continues with a discussion of the enabling technology trends, emerging standards, and the tools that promise to reinforce the current trajectory of development and user demand for serious games. The second half of the book emphasizes the economic realities of the serious games industry, including and evaluation of the market, the economic potential of the space, and the customer base. The book culminates with a serious game design document that illustrates the important differences between entertainment games and serious games. It also provides a look to the future of serious gaming from a developer's perspective. The book is written for students, established game developers, and professionals in related fields, such as modeling and simulation or instructional design, who are skilled in training with traditional approaches and tools. It is also applicable to programmers, graphic artists, and management contemplating or involved in the development of serious games.

یادداشتهای مربوط به سفارشات

منبع سفارش / آدرس اشتراک
Safari Books Online
شماره انبار
CL0500000033

ویراست دیگر از اثر در قالب دیگر رسانه

عنوان
Developing serious games.

موضوع (اسم عام یاعبارت اسمی عام)

موضوع مستند نشده
Computer games-- Design.
موضوع مستند نشده
Computer games-- Programming.
موضوع مستند نشده
Computer games-- Design.
موضوع مستند نشده
Computer games-- Design.
موضوع مستند نشده
Computer games-- Programming.
موضوع مستند نشده
Computer games-- Programming.
موضوع مستند نشده
GAMES-- Video & Electronic.

مقوله موضوعی

موضوع مستند نشده
GAM-- 013000

رده بندی ديویی

شماره
794
.
8/1526
ويراست
22

رده بندی کنگره

شماره رده
QA76
.
76
.
C672
نشانه اثر
B43
2006eb

سایر رده بندی ها

شماره رده
AP
99550
شماره رده
DP
2600
شماره رده
SU
500
کد سيستم
rvk
کد سيستم
rvk
کد سيستم
rvk

نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )

مستند نام اشخاص تاييد نشده
Bergeron, Bryan P.

مبدا اصلی

تاريخ عمليات
20201206113215.0
قواعد فهرست نويسي ( بخش توصيفي )
pn

دسترسی و محل الکترونیکی

نام الکترونيکي
 مطالعه متن کتاب 

اطلاعات رکورد کتابشناسی

نوع ماده
[Book]

اطلاعات دسترسی رکورد

تكميل شده
Y

پیشنهاد / گزارش اشکال

اخطار! اطلاعات را با دقت وارد کنید
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