یادداشتهای مربوط به کتابنامه ، واژه نامه و نمایه های داخل اثر
متن يادداشت
Includes bibliographical references (pages 221-222) and index.
یادداشتهای مربوط به مندرجات
متن يادداشت
Cinematography for Games -- Brief Outline -- Introduction: What is Cinematic? -- Part 1: Cinematic Primer -- Chapter 1: The Production Process -- Chapter 2: Understanding Pre-Production -- Chapter 3: Production in the Game Industry -- Chapter 4: Post Production -- Part 2: Incorporating Cinematic Skills -- Chapter 5: Writer -- Chapter 6: Storyboard and Concept Art -- Chapter 7: Cinematography for Games -- Chapter 8: Producer -- Chapter 9: Casting -- Chapter 10: Directing -- Chapter 11: Sound Design -- Part 3: Creating Your Own Cinematic Project -- Chapter 12: Getting Started -- Chapter 13: The Game Business -- Chapter 14: Legal Issues -- Postmortem: Summing it All Up -- Appendix A: Extras -- Glossary -- Index.
بدون عنوان
0
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; and using tried and true film industry methods for casting, voice-over, direction, and production. Includes interview with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston (Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games). --Author, Rich Newman has worked in the film industry(Texas Chainsaw Massacre, The Alamo) and video game industry (Midway Games) for over five years and knows how to make the most of the convergence of technologies. --With examples from today's hottest game titles (courtesy of GamingTrend) to illustrate film techniques used in games, like the use of narrow focus in cinematography, or over-the-shoulder viewpoint style of viewpoint that makes the game have a documentary-like quality. --Interviews, case studies, and helpful glossary of terms all included.
یادداشتهای مربوط به سفارشات
منبع سفارش / آدرس اشتراک
Elsevier Science & Technology
شماره انبار
154247:154407
ویراست دیگر از اثر در قالب دیگر رسانه
عنوان
Cinematic game secrets for creative directors and producers.
شماره استاندارد بين المللي کتاب و موسيقي
0240810716
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Cinematography-- Special effects.
موضوع مستند نشده
Video games-- Design.
موضوع مستند نشده
Cinematography-- Special effects.
موضوع مستند نشده
GAMES-- Video & Electronic.
موضوع مستند نشده
Video games-- Design.
مقوله موضوعی
موضوع مستند نشده
GAM-- 013000
رده بندی ديویی
شماره
794
.
8/1536
ويراست
22
رده بندی کنگره
شماره رده
GV1469
.
3
نشانه اثر
.
N485
2009
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )