""Cover""; ""Table of Contents""; ""Title Page""; ""Foreword""; ""Part I: Getting Started with 3ds Max""; ""Quick Start: Animating a Walking Dinosaur""; ""Chapter 1: Exploring the Max Interface""; ""Chapter 2: Controlling and Configuring the Viewports""; ""Chapter 3: Working with Files, Importing, and Exporting""; ""Chapter 4: Customizing the Max Interface and Setting Preferences""; ""Part II: Working with Objects""; ""Chapter 5: Creating and Editing Primitive Objects""; ""Chapter 6: Selecting Objects and Setting Object Properties""
متن يادداشت
""Chapter 15: Using the Slate Material Editor""""Chapter 16: Creating and Applying Standard Materials""; ""Chapter 17: Adding Material Details with Maps""; ""Chapter 18: Creating Compound Materials and Using Material Modifiers""; ""Chapter 19: Configuring and Aiming Cameras""; ""Chapter 20: Using Lights and Basic Lighting Techniques""; ""Part V: Animation and Rendering Basics""; ""Chapter 21: Understanding Animation and Keyframes""; ""Chapter 22: Animating with Constraints and Simple Controllers""; ""Chapter 23: Rendering a Scene and Enabling Quicksilver""; ""Part VI: Advanced Modeling""
متن يادداشت
""Chapter 24: Building Complex Scenes with Containers and XRefs and Using Asset Tracking""""Chapter 25: Working with the Schematic View""; ""Chapter 26: Deforming Surfaces and Using the Mesh Modifiers""; ""Chapter 27: Working with Compound Objects""; ""Chapter 28: Working with Solids and Body Objects""; ""Chapter 29: Adding and Styling Hair and Fur, and Using Cloth""; ""Part VII: Advanced Materials""; ""Chapter 30: Using Specialized Material Types""; ""Chapter 31: Painting in the Viewport Canvas and Rendering Surface Maps""; ""Chapter 32: Unwrapping UVs and Mapping Textures""
متن يادداشت
""Chapter 33: Creating Baked Textures and Normal Maps""""Part VIII: Advanced Animation Techniques""; ""Chapter 34: Using Animation Layers, Modifiers, and Complex Controllers""; ""Chapter 35: Animating with the Expression Controller and Wiring Parameters""; ""Chapter 36: Working with Function Curves in the Track View""; ""Part IX: Working with Characters""; ""Chapter 37: Understanding Rigging and Working with Bones""; ""Chapter 38: Working with Inverse Kinematics""; ""Chapter 39: Animating with CAT and Creating Crowds""; ""Chapter 40: Skinning Characters""; ""Part X: Dynamic Animation""
متن يادداشت
""Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping""""Chapter 8: Cloning Objects and Creating Object Arrays""; ""Chapter 9: Grouping, Linking, and Parenting Objects""; ""Part III: Modeling Basics""; ""Chapter 10: Accessing Subobjects and Using Modeling Helpers""; ""Chapter 11: Introducing Modifiers and Using the Modifier Stack""; ""Chapter 12: Drawing and Editing 2D Splines and Shapes""; ""Chapter 13: Modeling with Polygons and Patches""; ""Chapter 14: Using the Graphite Modeling Tools and Painting with Objects""; ""Part IV: Materials, Cameras, and Lighting Basics""
بدون عنوان
0
بدون عنوان
8
بدون عنوان
8
بدون عنوان
8
بدون عنوان
8
یادداشتهای مربوط به سفارشات
منبع سفارش / آدرس اشتراک
OverDrive, Inc.
شماره انبار
C596B370-711C-4170-84EB-C9BA220CB4FF
ویراست دیگر از اثر در قالب دیگر رسانه
عنوان
3ds Max 2011 bible.
شماره استاندارد بين المللي کتاب و موسيقي
9780470617779
عنوان به منزله موضوع
موضوع مستند نشده
3ds max (Computer file)
موضوع مستند نشده
3ds max (Computer file)
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Computer animation.
موضوع مستند نشده
Computer graphics.
موضوع مستند نشده
Computer animation.
موضوع مستند نشده
Computer graphics.
موضوع مستند نشده
COMPUTERS-- Digital Media-- Video & Animation.
مقوله موضوعی
موضوع مستند نشده
COM-- 071000
رده بندی ديویی
شماره
006
.
696
ويراست
22
رده بندی کنگره
شماره رده
TR897
.
7
نشانه اثر
.
M8723
2010eb
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )