یادداشتهای مربوط به کتابنامه ، واژه نامه و نمایه های داخل اثر
متن يادداشت
Includes bibliographical references and index.
یادداشتهای مربوط به مندرجات
متن يادداشت
Acknowledgments -- 1 Should Democracy Be Fun? -- 2 Games, Play, and Democracy -- 3 What Game Design Can Teach Us about Democracy -- 4 Not Just Child's Play: Games in Democratic Processes -- 5 Rosario Hábitat: Designing Participation Like a Game -- 6 Toronto Community Housing: Game Design in Less Fertile Soils -- 7 My Game Design Experiment -- Conclusion -- Notes -- Bibliography -- Index.
بدون عنوان
0
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable -- even fun. Lerner reports that institutions as diverse as the United Nations, the U.S. Army and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children's councils, social service programs and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and 26 game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective and transparent. Game design can make democracy fun -- and make it work.
یادداشتهای مربوط به سفارشات
منبع سفارش / آدرس اشتراک
JSTOR
منبع سفارش / آدرس اشتراک
OverDrive, Inc.
منبع سفارش / آدرس اشتراک
MIT Press
منبع سفارش / آدرس اشتراک
MIT Press
شماره انبار
22573/ctt88pskh
شماره انبار
73243E21-F8FB-4942-9C4F-5D34F31BCB83
شماره انبار
9780262321518
شماره انبار
9785
ویراست دیگر از اثر در قالب دیگر رسانه
عنوان
Making democracy fun
شماره استاندارد بين المللي کتاب و موسيقي
9780262026871
عنوان اصلی به زبان دیگر
عنوان اصلي به زبان ديگر
How game design can empower citizens and transform politics
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Democracy, Computer games.
موضوع مستند نشده
Video games-- Design.
موضوع مستند نشده
Video games-- Political aspects.
موضوع مستند نشده
Democracy.
موضوع مستند نشده
GAMES-- Board.
موضوع مستند نشده
POLITICAL SCIENCE-- Political Ideologies-- Democracy.
موضوع مستند نشده
Video games-- Design.
مقوله موضوعی
موضوع مستند نشده
GAM-- 001000
موضوع مستند نشده
GAM013000
موضوع مستند نشده
POL007000
رده بندی ديویی
شماره
794
.
8
ويراست
23
رده بندی کنگره
شماره رده
GV1469
.
3
نشانه اثر
.
L47
2014eb
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )