Understanding Augmented Reality and ARKit -- Getting to Know ARKit -- World Tracking -- Working with Shapes -- Working with Lights -- Positioning Objects -- Rotating Objects -- Drawing on the Screen -- Adding Touch Gestures to Augmented Reality -- Interacting with Augmented Reality -- Plane Detection -- Physics on Virtual Objects -- Interacting with the Real World -- Image Detection -- Displaying Video and Virtual Models -- Image Tracking and Object Detection -- Persistence -- Appendix A: Converting 3D Model Files -- Appendix B: Creating Virtual Objects Visually.
بدون عنوان
0
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You'll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you'll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you'll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly. ARKit is Apple's software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device's camera. What You'll Learn Access the camera Use ARKit's hit testing for tracked geometry Apply and combine real world and virtual physics Who This Book Is For Programmers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift.
یادداشتهای مربوط به سفارشات
منبع سفارش / آدرس اشتراک
Springer Nature
شماره انبار
com.springer.onix.9781484241028
ویراست دیگر از اثر در قالب دیگر رسانه
شماره استاندارد بين المللي کتاب و موسيقي
9781484241011
عنوان به منزله موضوع
موضوع مستند نشده
iOS (Electronic resource)
موضوع مستند نشده
IOS (Electronic resource)
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Application software-- Development.
موضوع مستند نشده
Augmented reality.
موضوع مستند نشده
Application software-- Development.
موضوع مستند نشده
Augmented reality.
موضوع مستند نشده
COMPUTERS-- Software Development & Engineering-- General.
موضوع مستند نشده
Graphics programming.
موضوع مستند نشده
Macintosh programming.
مقوله موضوعی
موضوع مستند نشده
COM-- 051230
رده بندی ديویی
شماره
005
.
1
ويراست
23
رده بندی کنگره
شماره رده
QA76
.
76
.
A65
نشانه اثر
W36
2018
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )