Games and game engines -- Introduction to Unity -- Foundations -- World building -- Assembling the nuts and bolts -- Health and inventory -- Characters, coroutines, and spawn points -- Artificial intelligence and slingshots.
بدون عنوان
0
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity's updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you've always dreamed about. Developing 2D Games with Unity can show you the way.
یادداشتهای مربوط به سفارشات
منبع سفارش / آدرس اشتراک
OverDrive, Inc.
منبع سفارش / آدرس اشتراک
Springer Nature
شماره انبار
A5705C24-EEC8-4FD8-A265-B9320FC1F8D1
شماره انبار
com.springer.onix.9781484237724
ویراست دیگر از اثر در قالب دیگر رسانه
شماره استاندارد بين المللي کتاب و موسيقي
9781484237717
شماره استاندارد بين المللي کتاب و موسيقي
9781484237731
عنوان به منزله موضوع
موضوع مستند نشده
Unity (Electronic resource)
موضوع مستند نشده
Unity (Electronic resource)
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
C# (Computer program language)
موضوع مستند نشده
Video games-- Design.
موضوع مستند نشده
C# (Computer program language)
موضوع مستند نشده
COMPUTERS-- Programming-- Games.
موضوع مستند نشده
Video games-- Design.
مقوله موضوعی
موضوع مستند نشده
COM-- 012040
موضوع مستند نشده
UMK
موضوع مستند نشده
UMK
رده بندی ديویی
شماره
005
.
3
ويراست
23
رده بندی کنگره
شماره رده
QA76
.
76
.
C672
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )