playing, competing, spectating, cheating, trading, making, and breaking videogames /
نام نخستين پديدآور
Stephanie Boluk and Patrick LeMieux.
وضعیت نشر و پخش و غیره
محل نشرو پخش و غیره
Minneapolis :
نام ناشر، پخش کننده و غيره
University of Minnesota Press,
تاریخ نشرو بخش و غیره
[2017]
مشخصات ظاهری
نام خاص و کميت اثر
1 online resource (379 pages)
فروست
عنوان فروست
Electronic mediations ;
مشخصه جلد
53
یادداشتهای مربوط به کتابنامه ، واژه نامه و نمایه های داخل اثر
متن يادداشت
Includes bibliographical references and index.
متن يادداشت
Includes gameography.
یادداشتهای مربوط به مندرجات
متن يادداشت
Cover; Half Title; Title; Copyright; Dedicaton; Contents; Introduction. Metagaming: Videogames and the Practice of Play; 1 About, Within, Around, Without: A Survey of Six Metagames; Metagame 1: Triforce; 2 Stretched Skulls: Anamorphic Games and the Memento Mortem Mortis; Metagame 2: Memento Mortem Mortis; 3 Blind Spots: The Phantom Pain, The Helen Keller Simulator, and Disability in Games; Metagame 3: It Is Pitch Black; 4 Hundred Thousand Billion Fingers: Serial Histories of Super Mario Bros; Metagame 4: 99 Exercises in Style.
متن يادداشت
5 The Turn of the Tide: International E- Sports and the Undercurrency in Dota 2; Metagame 5: Tide Hunter; 6 Breaking the Metagame: Feminist Spoilsports and Magic Circle Jerks; Acknowledgments; Notes; Bibliography; Gameography; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; Y; Z.
بدون عنوان
0
بدون عنوان
8
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
"The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as "games about games," metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don't simply play videogames--we make metagames"--
یادداشتهای مربوط به سفارشات
منبع سفارش / آدرس اشتراک
JSTOR
شماره انبار
22573/ctt1n2zv40
ویراست دیگر از اثر در قالب دیگر رسانه
عنوان
Metagaming.
شماره استاندارد بين المللي کتاب و موسيقي
9780816687152
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Video games-- Design.
موضوع مستند نشده
Video games industry-- Social aspects.
موضوع مستند نشده
Video games-- Social aspects.
موضوع مستند نشده
COMPUTERS-- Social Aspects-- General.
موضوع مستند نشده
GAMES-- Video & Electronic.
موضوع مستند نشده
SOCIAL SCIENCE-- Popular Culture.
موضوع مستند نشده
Video games-- Design.
موضوع مستند نشده
Video games-- Social aspects.
مقوله موضوعی
موضوع مستند نشده
COM079000
موضوع مستند نشده
GAM-- 001000
موضوع مستند نشده
GAM013000
موضوع مستند نشده
SOC022000
رده بندی ديویی
شماره
794
.
8
ويراست
23
رده بندی کنگره
شماره رده
GV1469
.
34
.
S52
نشانه اثر
B65
2017
سایر رده بندی ها
شماره رده
SOC022000
کد سيستم
bisacsh
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )