Proceedings of the Eurographics Workshop in Poitiers, France, August 31-September 1, 1996
نام نخستين پديدآور
edited by Ronan Boulic, Gerard Hégron.
وضعیت نشر و پخش و غیره
محل نشرو پخش و غیره
Vienna
نام ناشر، پخش کننده و غيره
Springer Vienna
تاریخ نشرو بخش و غیره
1996
مشخصات ظاهری
نام خاص و کميت اثر
(x, 225 pages 152 illustrations in color.)
فروست
عنوان فروست
Eurographics (Series)
یادداشتهای مربوط به مندرجات
متن يادداشت
1. Adaptive Optimization Techniques --; Incremental Update of the Visibility Map as Seen by a Moving Viewpoint in Two Dimensions --; Adaptive Sampling of Very Large Particle Systems Using an Incremental Self- Organizing Feature Map: an Application in Molecular Dynamic --; Adaptive Refinement for Mass/Spring Simulations --; 2. Animation of Deformable Objects --; A Fire Model for 2-D Computer Animation --; Smoothed Particles: a New Paradigm for Animating Highly Deformable Bodies --; 3. Human Motion Capture and Simulation --; A Real Time Anatomical Converter for Human Motion Capture --; A High Level Control Mechanism for Human Locomotion Based on Parametric Frame Space Interpolation --; Simulating Human Movements Using Optimal Control --; A Biomechanical Musculoskeletal Model of Human Upper Limb for Dynamic Simulation --; 4. Plant Development --; Interactive Modelling and Animation of Branching Botanical Structures --; An Efficient Estimation of Light in Simulation of Plant Development --; 5. Motion Control and Motion Management --; A Planning Algorithm for Dynamic Motions --; Plausible Motion Simulation for Computer Animation --; Motion Synthesis by Example --; Appendix: Colour Illustrations.
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Computer graphics.
موضوع مستند نشده
Computer science.
موضوع مستند نشده
Computer simulation.
رده بندی کنگره
شماره رده
QA76
.
9
.
C65
نشانه اثر
E358
1996
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )