Section I: Economic histories 1. Histories of user-generated content: between formal and informal media economies 2. Competing myths of informal economies 3. Start with the household Section II: Platform politics 4. Amateur digital content and proportional commerce 5. YouTube and the formalisation of amateur media 6. The relationship between user-generated content and commerce Section III: Amateurs and authenticity 7. The manufacture of `authentic' buzz and the legal relations of MasterChef 8. Harry Potter and the transformation wand: fair use, canonicity and fan activity 9. The simulation of `authentic' buzz: T-Mobile and the flash mob dance Section IV: Cultural intermediaries 10. Prestige and professionalisation at the margins of the journalistic field: the case of music writers 11. Swedish subtitling strike called off! Fan-to-fan piracy, translation, and the primacy of authorisation 12. Have amateur media enhanced the possibilities for good media work? Section V: Property and play 13. Minecraft as Web 2.0: amateur creativity and digital games 14. Cosplay, creativity and immaterial labours of love 15. Web Zero: the amateur and the indie game developer Section VI: Anonymity, identity and publicity 16. Anonymous speech on the internet 17. The privacy interest in anonymous blogging 18. `Privacy' of social networking texts
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Contenu créé par l'utilisateur.
موضوع مستند نشده
Cyberculture.
موضوع مستند نشده
Droit du cyberespace.
رده بندی کنگره
شماره رده
K564
.
C6
نشانه اثر
E358
2013
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )