Java for practitioners introduction and reference to Java and object orientation
نام عام مواد
[Book]
نام نخستين پديدآور
John Hunt.
وضعیت نشر و پخش و غیره
نام ناشر، پخش کننده و غيره
London Springer
تاریخ نشرو بخش و غیره
2000
مشخصات ظاهری
نام خاص و کميت اثر
668 pages
یادداشتهای مربوط به مندرجات
متن يادداشت
35.5 Exercise: Native Hello World.- 36 Byte Code Protection.- 36.1 Introduction.- 37 Java, IDL and Object Request Brokers.- 37.1 Introduction.- 37.2 CORBA.- 37.3 Java IDL.- 37.4 Online References.- 38 Inner Classes and Reflection.- 38.1 Introduction.- 38.2 What Are Inner Classes?.- 38.3 Types of Inner Class.- 38.4 How and When Should I Use Inner Classes?.- 38.5 The Reflection API.- 3 Java Art and Style.- 39 Java Style Guidelines.- 39.1 Introduction.- 39.2 Code Layout.- 39.3 Variables.- 39.4 Classes.- 39.5 Interfaces.- 39.6 Enumerated Types.- 39.7 Methods.- 39.8 Scoping.- 39.9 Statement Labels.- 39.10 Reference.- 40 Common Java Bugs and Programmer Errors.- 40.1 Introduction.- 40.2 Programmer errors.- 40.3 Language Weaknesses.- 40.4 References.- 41 Reliable Java Systems.- 41.1 Introduction.- 41.2 Impact.- 41.3 Minimization Strategies.- 41.4 Consequences for Java Software Development.- 41.5 Further Reading and References.- 42 Performance Optimization.- 42.1 Introduction.- 42.2 Further Reading.- 43 Java Self-Test Examination.- 43.1 Introduction.- 43.2 Java Multiple Choice Exam.- 43.3 Answers to Java Certification Mock Exam.- 43.4 Further Reading.- 4 Object-Oriented Design.- 44 Object-Oriented Analysis and Design.- 44.1 Introduction.- 44.2 Object-Oriented Design Methods.- 44.3 Object-Oriented Analysis.- 44.4 The Booch Method.- 44.5 The Object Modeling Technique.- 44.6 The Objectory Method.- 44.7 The Fusion Method.- 44.8 The Unified Modeling Language.- 44.9 Summary.- 44.10 References.- 45 OMT and UML.- 45.1 Introduction.- 45.2 Objectory: Use Case Analysis.- 45.3 The OMT Methodology.- 45.4 The UML Notation.- 45.5 Combining the Three Approaches.- 46 Use Case Analysis.- 46.1 Introduction.- 46.2 Use Case Diagrams.- 46.3 Actors.- 46.4 Use Cases.- 46.5 Use Case Models.- 46.6 Interface Descriptions.- 46.7 Online ATM Use Case Analysis.- 47 The Analysis Phase: Object Modelling.- 47.1 Introduction.- 47.2 The Object Model.- 47.3 Identifying Classes.- 47.4 Preparing a Data Dictionary.- 47.5 Identifying Associations.- 47.6 Identifying Attributes.- 47.7 Identifying Inheritance.- 47.8 Composites.- 47.9 Testing Access Paths.- 47.10 Iterating and Refining the Model.- 47.11 Grouping Classes into Packages.- 47.12 Reference.- 48 The Analysis Phase: Dynamic Modelling.- 48.1 Introduction.- 48.2 Identifying Scenarios.- 48.3 Identification of Events.- 48.4 Preparation of Sequence and Collaboration Diagrams.- 48.5 Constructing Sequence and Collaboration Diagrams.- 48.6 State Machine Diagrams.- 48.7 References.- 49 Functional Modelling and Operations.- 49.1 Introduction.- 49.2 Pseudocode with the Object Navigation Notation.- 49.3 The Online ATM System Functional Model.- 49.4 Adding Operations.- 49.5 Identifying Operations for the Online ATM System.- 50 The Design and Implementation Phases.- 50.1 Introduction.- 50.2 Design Phase.- 50.3 Implementation Phase.- 50.4 Summary.- 5 The Future.- 51 The Future for Java.- 51.1 Introduction.- 51.2 The Java Language.- 51.3 The Web and Objects.- 51.4 Object-Oriented Databases and the Web.- 51.5 JavaStation, JavaOS and HotJava Views.- 51.6 Java as a Training Language.- 51.7 Object Technology: the Next Five Years.- 51.9 References.- Appendices.- A Java 1.1.* Core API Packages.- B The java.lang Package.- C The java.util Package.- D The java.io Package.- E The java.awt Package.- F The java.awt.event Package.- G The java.awt.image Package.- H Java Keywords.- I Java 2 Core API Packages.
متن يادداشت
1 Java and Object Orientation.- 1 Introduction to Object Orientation.- 1.1 Introduction.- 1.2 Programming Paradigms.- 1.3 Revolution Versus Evolution.- 1.4 Why Learn a New Programming Paradigm?.- 1.5 Pedigree of Object-Oriented Languages.- 1.6 Fundamentals of Object Orientation.- 1.7 The Basic Principles of Object Orientation.- 1.8 Encapsulation.- 1.9 Inheritance.- 1.10 Abstraction.- 1.11 Polymorphism.- 1.12 Summary.- 1.13 Further Reading.- 2 Elements of Object Orientation.- 2.1 Introduction.- 2.2 Terminology.- 2.3 Types of Hierarchy.- 2.4 The Move to Object Technology.- 2.5 Summary.- 2.6 Exercises.- 2.7 Further Reading.- 3 Why Object Orientation?.- 3.1 Introduction.- 3.2 The Procedural Approach.- 3.3 Does Object Orientation Do Better?.- 3.4 Summary.- 4 Constructing an Object-Oriented System.- 4.1 Introduction.- 4.2 The Application: Windscreen Wipe Simulation.- 4.3 Where Do We Start?.- 4.4 Identifying the Objects.- 4.5 Identifying the Services or Methods.- 4.6 Refining the Objects.- 4.7 Bringing It All Together.- 4.8 Where Is the Structure?.- 4.9 Summary.- 4.10 Exercise.- 4.11 Further Reading.- 5 A Brief History of Time, the Universe and Java.- 5.1 Introduction.- 5.2 What Is Java?.- 5.3 Objects in Java.- 5.4 History.- 5.5 Commercial Versions of Java.- 5.6 The Java Environment.- 5.7 Further Reading.- 6 Java 2 Platform: Java's Third Age?.- 6.1 The Three Ages of Java.- 6.2 So What's in the Java 2 Platform?.- 6.3 Analysis of the Java 2 Platform.- 6.4 Conclusions.- 6.5 Online References.- 7 Basic Java.- 7.1 Introduction.- 7.2 Setting Up the Development Environment.- 7.3 Compiling and Executing Java.- 7.4 Using the Java Debugger.- 7.5 Using the Java Documentation Tool.- 7.6 Summary.- 7.7 Further Reading.- 8 Java Building Blocks.- 8.1 Introduction.- 8.2 The Basics of the Language.- 8.3 Classes.- 8.4 Method Definitions.- 8.5 Interface Definitions.- 9 Java Constructs.- 9.1 Introduction.- 9.2 Numbers and Numeric Operators.- 9.3 Characters and Strings.- 9.4 Assignments.- 9.5 Variables.- 9.6 Messages and Message Selectors.- 9.7 Exercise: Hello World.- 9.8 Summary.- 10 Control and Iteration.- 10.1 Introduction.- 10.2 Control Structures.- 10.3 Iteration.- 10.4 Recursion.- 10.5 Exercise: Factorial.- 10.6 Summary.- 11 The Person Class.- 11.1 Introduction.- 11.2 Defining a Class.- 11.3 Defining a Method.- 11.4 Creating an Instance.- 11.5 Exercise: Person.- 12 Classes, Inheritance and Abstraction.- 12.1 Introduction.- 12.2 Classes Revisited.- 12.3 Inheritance in Classes.- 12.4 Abstract Classes.- 12.5 Constructors and Their Use.- 12.6 The main Method.- 13 Encapsulation and Polymorphism.- 13.1 Introduction.- 13.2 Encapsulation.- 13.3 Packages.- 13.4 Polymorphism.- 13.5 Exercise: Managers and Employees.- 14 Data Structures.- 14.1 Introduction.- 14.2 Data Structure Classes.- 14.3 The Abstract Class Dictionary.- 14.4 The Hashtable Class.- 14.5 The Vector Class.- 14.6 The Stack Class.- 14.7 A Queue Class.- 14.8 Enumeration.- 14.9 Arrays.- 14.10 Memory Management.- 14.11 Exercise: Vectors.- 14.12 Summary.- 14.13 Further Reading.- 15 The Collection API.- 15.1 Introduction.- 15.2 What Is in the Collections API?.- 15.3 Collection Interfaces.- 15.4 Abstract Implementations.- 15.5 Concrete Implementations.- 15.6 The Collections class.- 15.7 Iteration Over Collections.- 15.8 Array Sorting and Searching.- 15.9 Choosing a Collection Class.- 15.10 Summary.- 16 An Object-Oriented Organizer.- 16.1 Introduction.- 16.2 The Organizer Class.- 16.3 The Class Definition.- 16.4 The Updating Protocol.- 16.5 The Accessing Protocol.- 16.6 The Main Method.- 16.7 Exercise: the Financial Manager Project.- 2 Java Developers' Handbook.- 17 Graphic Programming Using the Abstract Window Toolkit.- 17.1 Introduction.- 17.2 Windows as Objects.- 17.3 Windows in Java.- 17.4 The Abstract Window Toolkit.- 17.5 The Component Class.- 17.6 The Container Class.- 17.7 The Panel Class.- 17.8 The Frame Class.- 17.9 The Graphics Class.- 17.10 A Worked Graphical Application.- 17.11 Exercise: Graphical Hello World.- 17.12 Advanced Exercise: Graphing.- 17.13 Further Reading.- 18 User Interface Programming.- 18.1 Introduction.- 18.2 The Event Delegation Model.- 18.3 GUI Component Classes.- 18.4 Additional AWT Classes.- 18.5 Exercise: Text Editor.- 19 Managing Component Layout.- 19.1 Introduction.- 19.2 The FlowLayout Manager.- 19.3 The BorderLayout Manager.- 19.4 The GridLayout Manager.- 19.5 The GridBagLayout Manager.- 19.6 The CardLayout Manager.- 19.7 A Simple GUI Example.- 19.8 Exercise: GUIs in Java.- 20 Putting the Swing into Java.- 20.1 Introduction.- 20.2 Swing, the JFC and the JDK.- 20.3 What is the MVC?.- 20.4 Swinging the MVC into Action.- 20.5 Transitioning to Swing.- 20.6 A Swinging Gallery.- 20.7 Things to Remember.- 20.8 References.- Online References.- 21 Swing Data Model Case Study.- 21.1 Introduction.- 21.2 The JTree Swing Component.- 21.3 The JTree Package.- 21.4 Building the Data Model.- 21.5 Building the GUI Application.- 21.6s.- 22 Observers and Observables.- 22.1 Introduction.- 22.2 The Dependency Mechanism.- 22.3 The Observer Interface.- 22.4 Extending the Dependency Example.- 22.5 Exercise: Dependency and the Financial Manager.- 22.6 Summary.- 23 A GUI Case Study.- 23.1 Introduction.- 23.2 The Class Structure.- 23.3 The Instance Structure.- 23.4 Exercise: a GUI for the Financial Manager.- 23.5 Summary.- Further Reading.- 24 Combining Graphics and GUI Components.- 24.1 Introduction.- 24.2 The SwingDraw Application.- 24.3 The Structure of the Application.- 24.4 The Interactions Between Objects.- 24.5 The Classes.- 24.6 Exercises.- 24.7 Summary.- 24.8 Reference.- 25 Applets and the Internet.- 25.1 Introduction.- 25.2 Applet Security.- 25.3 The Applet Class.- 25.4 Working with Applets.- 25.5 The Account Applet.- 25.6 A Brief Introduction to HTML.- 25.7 The HTML Tag.- 25.8 Accessing HTML Files.- 25.9 Network Programming.- 25.10 Summary.- 25.11 Further Reading.- 25.12 Exercise: Tic-Tac-Toe Applet.- 26 Concurrency.- 26.1 Introduction.- 26.2 Concurrent Processes.- 26.3 Threads.- 26.4 The Thread Class.- 26.5 A Time-Slicing Example.- 26.6 Thread Interaction.- 27 Exception Handling.- 27.1 Introduction.- 27.2 What Is an Exception?.- 27.3 What Is Exception Handling?.- 27.4 Throwing an Exception.- 27.5 Catching an Exception.- 27.6 Defining an Exception.- 27.7 Exercise: Custom Exceptions.- 28 Streams and Files.- 28.1 Introduction.- 28.2 Streams.- 28.3 Files.- 28.4 Accessing a File.- 28.5 Creating a File.- 28.6 Input from the Console.- 28.7 Exercise: IO for the Text Editor.- 28.8 Summary.- 29 Serialization.- 29.1 Introduction.- 29.2 The ObjectOutputStream Class.- 29.3 The ObjectInputStreamclass.- 29.4 The Serializable Interface.- 29.5 A Simple Serialization Application.- 29.6 Exercise: Using Files with the Financial Manager.- 29.7 Summary.- 30 Sockets in Java.- 30.1 Introduction.- 30.2 Socket to Socket Communication.- 30.3 Setting up a Connection.- 30.4 An Example Client-Server Application.- 30.5 Further Reading.- 31 Java and Remote Method Invocation.- 31.1 Introduction.- 31.2 Remote Method Invocation.- 31.3 The RMIClient.- 31.4 Converting to an Applet.- 31.5 Performance.- 31.6 Exercise: RMI Hello World.- 32 Servlets: Serving Java up on the Web.- 32.1 Introduction.- 32.2 How Servlets Work.- 32.3 The Structure of the Servlet API.- 32.4 An Example Servlet.- 32.5 Why Use Servlets?.- 32.6 Summary.- 32.7 Further Reading.- 33 Java Database Connectivity.- 33.1 Introduction.- 33.2 What Is JDBC?.- 33.3 What the Driver Provides.- 33.4 Registering Drivers.- 33.5 Opening a Connection.- 33.6 Obtaining Data from a Database.- 33.7 Creating a Table.- 33.8 Applets and Databases.- 33.9 Online References.- 33.10 References.- 33.11 Mini SQL.- 34 JavaBeans Software Components.- 34.1 Introduction.- 34.2 JavaBeans.- 34.3 Defining JavaBeans.- 34.4 Summary.- 34.5 References.- 35 Java Native Interface.- 35.1 Introduction.- 35.2 Properties of the Java Native Interface.- 35.3 The Basics of the JNI.- 35.4 Parameter Passing.-
رده بندی کنگره
شماره رده
QA76
.
73
.
J38
نشانه اثر
J646
2000
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )