Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You'll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you'll discover the features of Chipmunk (the built-in physics engine) with full examples. You will: Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Electronic games-- Programming.
مقوله موضوعی
موضوع مستند نشده
COM-- 013000
موضوع مستند نشده
COM-- 014000
موضوع مستند نشده
COM-- 018000
موضوع مستند نشده
COM-- 032000
موضوع مستند نشده
COM-- 037000
موضوع مستند نشده
COM-- 052000
موضوع مستند نشده
COM-- 067000
رده بندی ديویی
شماره
004
شماره
794
.
8/151
ويراست
23
رده بندی کنگره
شماره رده
GV1469
.
15
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )