At a Glance; Contents; About the Authors; About the Technical Reviewer; Introduction; Chapter 1: Becoming a Great iOS Developer; 1.1 Thinking Like a Developer; Completing the Development Cycle; Introducing Object-Oriented Programming; Working with the Playground Interface; Summary; What's Next; Exercises; Chapter 2: Programming Basics; Touring Xcode; Exploring the Workspace Window; Navigating Your Workspace; Editing Your Project Files; Creating Your First Swift Playground Program; Installing and Launching Xcode 8; Using Xcode 8; Xcode Playground IDE: Editor and Results Areas
متن يادداشت
Chapter 6: Learning Swift and XcodeA Newcomer; Understanding the Language Symbols; Implementing Objects in Swift; Writing Another Program in Xcode; Creating the Project; Summary; Chapter 7: Swift Classes, Objects, and Methods; Creating a Swift Class; Instance Variables; Methods; Using Type methods; Using Instance Methods; Using Your New Class; Creating Your Project; Adding Objects; Writing the Class; Creating the User Interface; Hooking Up the Code; Running the Program; Taking Type methods to the Next Level; Accessing the Xcode Documentation; Summary
متن يادداشت
Chapter 8: Programming Basics in SwiftUsing let vs. var; Understanding Collections; Using Arrays; Using the Dictionary Class; Creating the BookStore Application; Creating Your Class; Introducing Properties; Accessing Properties; Finishing the BookStore Program; Creating the View; Adding Properties; Adding a Description; Creating a Simple Data Model Class; Modifying MasterViewController; Modifying the DetailViewController; Summary; Chapter 9: Comparing Data; Revisiting Boolean Logic; Using Relational Operators; Comparing Numbers; Creating an Example Xcode App
متن يادداشت
Count-Controlled LoopsCondition-Controlled Loops; Infinite Loops; Coding the Example App in Swift; Nested if Statements and else if Statements; Removing Extra Characters; Improving the Code Through Refactoring; Running the App; Design Requirements; Summary; Chapter 5: Object-Oriented Programming with Swift; The Object; What Is a Class?; Planning Classes; Planning Properties; Planning Methods; Implementing the Classes; Inheritance; Why Use OOP?; OOP Is Everywhere; Eliminate Redundant Code; Ease of Debugging; Ease of Replacement; Advanced Topics; Interface; Polymorphism; Summary
بدون عنوان
0
بدون عنوان
8
بدون عنوان
8
بدون عنوان
8
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
Chapter 3: It's All About the Data; Numbering Systems Used in Programming; Bits; Moore's Law; Bytes; 3.1.3 Hexadecimal; Unicode; Data Types; Declaring Constants and Variables; Optionals; Using Variables in Playgrounds; Summary; Chapter 4: Making Decisions, Program Flow, and App Design; Boolean Logic; Truth Tables; Comparison Operators; Designing Apps; Pseudocode; Optionals and Forced Unwrapping; Optional Binding; Implicitly Unwrapped Optionals; Flowcharting; Designing and Flowcharting an Example App; The App's Design; Using Loops to Repeat Program Statements
ویراست دیگر از اثر در قالب دیگر رسانه
عنوان
Swift 3 for Absolute Beginners.
شماره استاندارد بين المللي کتاب و موسيقي
9781484223307
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Application software-- Development.
موضوع مستند نشده
Computer programming.
موضوع مستند نشده
Computer science.
موضوع مستند نشده
Programming languages (Electronic computers)
موضوع مستند نشده
Swift (Computer program language)
موضوع مستند نشده
Computer Science.
موضوع مستند نشده
Programming Languages, Compilers, Interpreters.
موضوع مستند نشده
Programming Techniques.
مقوله موضوعی
موضوع مستند نشده
COM010000
موضوع مستند نشده
COM051010
موضوع مستند نشده
UMC
موضوع مستند نشده
UMX
رده بندی ديویی
شماره
005
رده بندی کنگره
شماره رده
QA76
.
73
.
S95
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )