یادداشتهای مربوط به کتابنامه ، واژه نامه و نمایه های داخل اثر
متن يادداشت
Includes bibliographical references and index
یادداشتهای مربوط به مندرجات
متن يادداشت
UnrealGoal Bots Conceptual Design of a Reusable Interface -- A Periphery of Pogamut: From Bots to Agents and Back Again -- Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System -- Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems -- Towards an Architecture for Collaborative Human/AI Control of Interactive Characters -- An Architecture for Directing Value-Driven Artificial Characters -- Implicitly and Intelligently Influencing the Interactive Experience -- Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach -- Guiding User Adaptation in Serious Games -- Using Agent Technology to Build a Real-World Training Application -- Semi-Automated Dialogue Act Classification for Situated Social Agents in Games --Using Exclusion Logic to Model Social Practices -- Making Games ALIVE: An Organisational Approach -- Building Quests for Online Games with Virtual Institutions