یادداشتهای مربوط به کتابنامه ، واژه نامه و نمایه های داخل اثر
متن يادداشت
Includes bibliographical references and index.
یادداشتهای مربوط به مندرجات
متن يادداشت
Introduction -- The game tsunami : who plays, how much, and why -- "Work sucks" : corporate problems that games might solve -- Ten ingredients of great games -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play is not the opposite of work -- Caught between fact and fiction -- Danger -- Tactics for change. The strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning--and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games.
عنوانهای گونه گون دیگر
عنوان گونه گون
using games and virtual worlds to change the way people work and businesses compete
موضوع (اسم عام یاعبارت اسمی عام)
عنصر شناسه ای
Group games
عنصر شناسه ای
Group relations training
عنصر شناسه ای
Teams in the Workplace
عنصر شناسه ای
Play
عنصر شناسه ای
Work Environment
سایر رده بندی ها
شماره رده
303
.
4833
,
R332t
,
2009
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )