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عنوان
Coding games in Python /

پدید آورنده
Carol Vorderman MBE, Craig Steele, Dr. Claire Quigley, Daniel McCafferty, Dr. Martin Goodfellow.

موضوع
Python (Computer program language), Juvenile literature.,Scripting languages (Computer science), Juvenile literature.,Python (Computer program language),Scripting languages (Computer science),JUVENILE NONFICTION-- Computers-- Coding & Programming.,JUVENILE NONFICTION-- Computers-- Entertainment & Games.,JUVENILE NONFICTION-- Games & Activities-- Video & Electronic Games.,Python (Computer program language),Scripting languages (Computer science)

رده
QA76
.
73
.
P98
C627
2018

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1465473610
(Number (ISBN
1549049623
(Number (ISBN
9781465473615
(Number (ISBN
9781549049620

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Coding games in Python /
General Material Designation
[Book]
First Statement of Responsibility
Carol Vorderman MBE, Craig Steele, Dr. Claire Quigley, Daniel McCafferty, Dr. Martin Goodfellow.

EDITION STATEMENT

Edition Statement
First American edition.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
New York, New York :
Name of Publisher, Distributor, etc.
DK Publishing,
Date of Publication, Distribution, etc.
2018.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
224 pages :
Other Physical Details
color illustrations ;
Dimensions
24 cm

GENERAL NOTES

Text of Note
"A step-by-step visualguide to creating your own Python games"--Cover.
Text of Note
Includes index.

SUMMARY OR ABSTRACT

Text of Note
Presents an introduction to the Python programming language with illustrated steps for creating games, including puzzles, quizzes, and strategy games.

TOPICAL NAME USED AS SUBJECT

Python (Computer program language), Juvenile literature.
Scripting languages (Computer science), Juvenile literature.
Python (Computer program language)
Scripting languages (Computer science)
JUVENILE NONFICTION-- Computers-- Coding & Programming.
JUVENILE NONFICTION-- Computers-- Entertainment & Games.
JUVENILE NONFICTION-- Games & Activities-- Video & Electronic Games.
Python (Computer program language)
Scripting languages (Computer science)

DEWEY DECIMAL CLASSIFICATION

Number
005
.
13/3
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
73
.
P98
Book number
C627
2018

OTHER CLASS NUMBERS

Class number
JNF021060
System Code
bisacsh

PERSONAL NAME - ALTERNATIVE RESPONSIBILITY

Goodfellow, Martin
McCafferty, Daniel
Quigley, Claire
Steele, Craig
Vorderman, Carol

ORIGINATING SOURCE

Date of Transaction
20200823025122.0
Cataloguing Rules (Descriptive Conventions))
rda

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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