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عنوان
Lisp lore :

پدید آورنده
H Bromley

موضوع

رده
QA76
.
73
.
L23
H376
1987

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1461291895
(Number (ISBN
1475756704
(Number (ISBN
9781461291893
(Number (ISBN
9781475756708

NATIONAL BIBLIOGRAPHY NUMBER

Number
b542793

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Lisp lore :
General Material Designation
[Book]
Other Title Information
a guide to programming the lisp machine.
First Statement of Responsibility
H Bromley

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
[Place of publication not identified]
Name of Publisher, Distributor, etc.
Springer
Date of Publication, Distribution, etc.
1987

CONTENTS NOTE

Text of Note
1. Introduction.- 2. Getting Started on the Lisp Machine.- 2.1 Why Use a Lisp Machine?.- 2.1.1 Why This Book?.- 2.1.2 Looking Ahead.- 2.2 The Keyboard.- 2.3 Typing to a Lisp Listener.- 2.4 Getting Around the Environment.- 2.5 The Mouse.- 2.5.1 The System Menu.- 2.6 The Monitor.- 2.7 The Editor.- 2.8 The Compiler and the Debugger.- 2.9 Getting Started.- 2.9.1 Bringing the Machine up.- 2.9.2 Logging in.- 2.10 A Word About Work Style.- 2.11 This and That.- 2.11.1 Problem Reporting.- 2.11.2 Backup.- 2.12 Problem Set #1.- 3. Flow of Control.- 3.1 Conditionals.- 3.2 Blocks and Exits.- 3.3 Nonlocal Exits.- 3.4 Iteration.- 3.4.1 Mapping.- 3.4.2 Do.- 3.4.3 Loop.- 3.4.4 Implicit Iteration.- 3.5 Lexical Scoping.- 3.6 Macros.- 3.7 Unwind-protect.- 3.8 Fun and Games.- 3.9 Problem Set.- 4. More on Navigating the Lisp Machine.- 4.1 The Scheduler and Processes.- 4.2 Windows.- 4.3 Debugging.- 4.4 The Input Editor and Histories.- 4.5 Mouse Sensitivity.- 4.6 Poking Around.- 4.7 Fun and Games.- 4.8 Problem Set.- 5. What's a Flavor?.- 5.1 Instance Variables.- 5.2 Methods.- 5.3 Making Instances.- 5.4 Initial Values for Instance Variables.- 5.5 Methods for Make-instance.- 5.6 Mixing Flavors.- 5.7 Combined Methods.- 5.8 Whoppers.- 5.9 Internal Interfaces.- 5.10 Vanilla Flavor.- 5.11 The Flavor Examiner Tools.- 5.12 Message Passing.- 5.13 The Window System.- 5.14 Fun and Games.- 5.15 Problem Set.- 6. User Interface.- 6.1 Program Frameworks: an Overview.- 6.2 Defining Commands.- 6.3 The Redisplay.- 6.4 Presentation Types.- 6.5 Mouse Sensitivity.- 6.5.1 Mouse Sensitivity - the Easy Part.- 6.5.2 Mouse Gesture Translations.- 6.6 Fun and Games.- 7. The Graph Example.- 7.1 The Nodes and Arcs.- 7.2 The Presentation Types.- 7.3 The Display.- 7.4 The Commands.- 7.5 The Mouse Gesture Translators.- 7.6 The Program.- 7.7 Problem Set.- 8. Streams and Files.- 8.1 Streams.- 8.1.1 Standard Stream Operations.- 8.1.2 Special-purpose Operations.- 8.1.3 Standard Streams.- 8.2 Accessing Files and Directories.- 8.2.1 Open and Other Functions for Operating on Files.- 8.2.2 Directories.- 8.3 Pathnames.- 8.3.1 Component Values.- 8.3.2 Case in Pathnames.- 8.3.3 Defaults and Merging.- 8.3.4 Pathname Functions and Methods.- 8.3.5 Logical Pathnames.- 8.4 Making Other I/O Streams.- 8.5 Fun and Games.- 8.6 Problem Set.- 9. The Calculator Example.- 9.1 The Program Frame.- 9.2 The Redisplay.- 9.3 The Command-definition Macrology.- 9.4 The Program.- 9.5 Fun and Games.- 10. Systems, Storage and Errors.- 10.1 Systems.- 10.1.1 Defining a System.- 10.1.2 Compiling and Loading Systems.- 10.1.3 Patching a System.- 10.2 Storage Allocation.- 10.2.1 Allocation and the Garbage Collector.- 10.2.2 Areas.- 10.2.3 Resources.- 10.2.4 Stack Allocation.- 10.3 Condition Handling.- 10.3.1 Signalling Conditions.- 10.3.2 Handling Conditions.- 10.3.3 Creating New Condition Flavors.- 10.3.4 Restart Handlers.- 10.3.5 Proceeding.- 10.3.6 A Few Examples.- 10.4 Fun and Games.- 11. The Card Game Example.- 11.1 Card Definitions.- 11.2 Presentation Types.- 11.3 Card Places.- 11.3.1 Basic Places.- 11.3.2 Presentation.- 11.3.3 Caching.- 11.3.4 Stacked Places.- 11.4 The Interactive Program.- 11.4.1 Games.- 11.4.2 Place Display.- 11.5 The Program.- 11.6 Problem Set.- 11.7 Fun and Games.- 12. More Advanced Use of the Editor.- 12.1 Keyboard Macros.- 12.2 Writing New Commands.- 12.2.1 Zwei Data Structure.- 12.2.2 Command Tables and Command Definition.- 12.2.3 Reading From the Mini-buffer.- 12.2.4 A Real Example.- 12.3 Learning More About the Editor.- 12.4 Fun and Games.- 12.5 Problem Set.- 13. A Quick Look At the Network.- 13.1 The Gee-whiz Look.- 13.1.1 What is a Network?.- 13.1.2 Levels of Abstraction.- 13.2 The Generic Network System.- 13.2.1 How Does Path-finding Work?.- 13.2.2 How Does Service Invocation Work?.- 13.2.3 Other GNS Functions.- 13.3 The Namespace System.- 13.4 Examples of the Use of the Generic Network System.- 13.4.1 Time of Day.- 13.4.2 Who's Logged in.- 13.4.3 Mail Delivery.- 13.5 Writing Your Own Network Software.- 13.5.1 Writing Your Own User End.- 13.5.2 Writing Your Own Server End.- 13.5.3 Sample User and Server Definition.- APPENDIX A. Basic Zmacs Commands.

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
73
.
L23
Book number
H376
1987

PERSONAL NAME - PRIMARY RESPONSIBILITY

H Bromley

PERSONAL NAME - ALTERNATIVE RESPONSIBILITY

H Bromley

ELECTRONIC LOCATION AND ACCESS

Electronic name
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