General principles of timing -- The storyboard -- Responsibility of the director -- The basic unit of time in animation -- Timing for television vs. timing for feature films -- Slugging -- Bar sheets -- Timing for traditional animation: exposure charts or exposure sheets -- Timing for an Overseas production -- Timing for a 2D digital production -- Timing for a 3D digital production -- Timing for an actor-based program (performance or motion capture) -- Animation and properties of matter -- Movement and caricature -- Cause and effect -- Newton's laws of motion -- Objects thrown through the air -- Timing of inanimate objects -- Rotating objects -- Force transmitted through a flexible joint -- Force transmitted through jointed limbs -- Spacing of drawings- general remarks -- Spacing of drawings -- Timing a slow action -- Timing a fast action -- Getting into and out oh holds -- Single frames or double frames? Ones or twos? -- How long to hold -- Anticipation -- Follow through -- Overlapping action -- Timing an Oscillating movement -- Timing to suggest weight and force- 1 -- Timing to suggest weight and force- 2 -- Timing to suggest weight and force- 3 -- Timing to suggest weight and force- 4 -- Timing to suggest force: repeat action -- Character reactions and 'takes' -- Timing to give feeling of size -- The effects of friction, air resistance and wind -- timing cycles- how long a repeat? -- Multiple character scenes -- Digital crowd scenes -- Effects animation: flames and smoke -- Water -- Rain -- Snow -- Explosions -- Digital effects -- Repeat movements of inanimate objects -- Timing a walk -- Types of walk -- Spacing of drawings in perspective animation -- Timing animals' movements -- Timing an animal's gallop -- Bird flight -- Drybrush (speed lines) and motion blur -- Accentuating a movement -- Strobing -- Fast run cycles -- Characterization (acting) -- The use of timing to suggest mood -- Synchronizing animation to speech -- Lip-sync 1 -- Lip-sync 2 -- Lip-sync 3 -- Timing and music -- Traditional camera movements -- 3D camera moves -- Peg movements in traditional animation -- Peg movements in 3D animation -- Editing animation -- Editing for feature films -- Editing for television episodes -- Editing for children's programming -- Editing for Internet downloads -- Games -- Conclusion.
بدون عنوان
0
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متن يادداشت
A classic of animation education since it first published in 1981. For more than 25 years, copies of Timing for Animation have been sitting dog-eared and spine-split on desks and workstations around the world wherever animation is produced. All you need to breathe life into your animation is at your fingertips. All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2D, digital storyboarding in 3D, the use of After Effects and much, much more.
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Animation (Cinematography)
موضوع مستند نشده
Animation (Cinematography)
موضوع مستند نشده
Animationsfilm.
موضوع مستند نشده
Filmtrick.
رده بندی دهدهی جهانی
شماره
772.6
رده بندی ديویی
شماره
777
.
7
شماره
778
.
5347
ويراست
23
ويراست
22
رده بندی کنگره
شماره رده
TR897
.
5
نشانه اثر
.
W63
2009
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )