Cover Acknowledgments Contents Introduction 1: The Game Industry Developers and Publishers Artist Jobs Getting the Job Art Tests Crunch Time The Game Development Pipeline 2: Polygonal Modeling Game Art Limitations Game Modeling Common Tools and Commands Game Modeling Pointers Efficiency Edge Flow Articulation Cleanup Reference Usage Symmetry Scale and Orientation Tutorial: Creating the Weapon Creating the Blade Creating the Hilt and Grip Tutorial: Creating the Character Model Creating Silenus s Head Creating Silenus s Body Creating Silenus s Armor 3: Texturing Texturing in the Gaming World Mapping UVs UV Projection Commands The UV Texture Editor Texture Resolutions and Formats Alpha Channel and Pixel Shader Effects UV Mapping the Sword UV Mapping the Body UV Mapping the Torso UV Mapping the Leg UV Mapping the Arm UV Mapping the Armor UV Mapping the Head The Hypershade Applying a Material to a Model Applying a Texture to a Material Optional Procedures The 3D Paint Tool Vertex Coloring Baking Normal Maps Texture Painting Tips The Finished Model 4: Rigging Skeletons and Joints Creating a Skeleton The Pelvis and Legs The Spine The Arms The Hands Extra Joints Setting the Local Rotation Axis Forward and Inverse Kinematics Leg IK Displaying Selection Handles Armor Parenting Binding to the Skeleton Painting Weights Joint Rotation Limits Eye Controls Rigging the Face Blend Shapes Binding the Head Set Driven Key Facial Skeletons Creating SDK Controls Sword Constraints 5: Animation Creating a Character Set Editing the Character Set Creating a Subcharacter Set Creating a Quality Animation Animation Reference Making an Attack Animation Creating Emphasis Modify Timing in the Trax Editor Secondary Motion Idle Animation Forward Movement Blending Between Clips The End? 6: Particle Effects Sprites Creating a Sprite Effect Adjusting the Effect Creating a Second Effect Continuing the Dust Effect Geometry Effects Creating Impact Effects Additional Helpful CD Files Final Thoughts Index A B C D E F G H I J K L M N O P Q R S T U V W X Last Page.
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The Definitive Resource for Up-and-Coming 3D Game Artists Alias' award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create st.
ویراست دیگر از اثر در قالب دیگر رسانه
عنوان
Game artist's guide to Maya.
عنوان به منزله موضوع
موضوع مستند نشده
Maya (Computer file)
موضوع مستند نشده
Maya (Computer file)
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Computer animation.
موضوع مستند نشده
Computer games-- Design.
موضوع مستند نشده
Three-dimensional display systems.
موضوع مستند نشده
Video games-- Design.
موضوع مستند نشده
Computer animation.
موضوع مستند نشده
Computer games-- Design.
موضوع مستند نشده
COMPUTERS-- Programming-- Games.
موضوع مستند نشده
Three-dimensional display systems.
موضوع مستند نشده
Video games-- Design.
مقوله موضوعی
موضوع مستند نشده
COM-- 012040
رده بندی ديویی
شماره
794
.
816696
ويراست
22
رده بندی کنگره
شماره رده
TR897
.
7
نشانه اثر
.
M39
2005eb
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )