In Detail Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool - a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease! Get started with game development using the Unity game engine with this hands-on, easy-to-follow guideApproach This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with JavaScript and master the Unity development environment with easy to follow stepwise tasks. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color. Who this book is for If you're a designer or animator who wishes to take their first steps into game development, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.
یادداشتهای مربوط به سفارشات
منبع سفارش / آدرس اشتراک
TotalBoox
منبع سفارش / آدرس اشتراک
OverDrive, Inc.
شماره انبار
7959443632663101440
شماره انبار
83AEB86D-F855-4304-BF55-9359B80294B5
رسانه
Ebook only
ویراست دیگر از اثر در قالب دیگر رسانه
عنوان
Unity game development essentials.
شماره استاندارد بين المللي کتاب و موسيقي
9781847198181
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Computer games-- Programming.
موضوع مستند نشده
Computer graphics.
موضوع مستند نشده
Real-time programming.
موضوع مستند نشده
Three-dimensional display systems.
موضوع مستند نشده
Computer games-- Programming.
موضوع مستند نشده
Computer graphics.
موضوع مستند نشده
COMPUTERS-- Computer Graphics.
موضوع مستند نشده
Computerspiel
موضوع مستند نشده
Datorgrafik.
موضوع مستند نشده
Dreidimensionale Computergrafik
موضوع مستند نشده
Programmierung
موضوع مستند نشده
Real-time programming.
موضوع مستند نشده
Spelprogrammering.
موضوع مستند نشده
Three-dimensional display systems.
مقوله موضوعی
موضوع مستند نشده
COM-- 012000
رده بندی ديویی
شماره
006
.
6869
ويراست
22
رده بندی کنگره
شماره رده
T385
نشانه اثر
.
G65
2009
سایر رده بندی ها
شماره رده
ST
320
شماره رده
SU
500
کد سيستم
rvk
کد سيستم
rvk
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )