designing, producing and launching service games /
نام نخستين پديدآور
Nicholas Lovell.
وضعیت نشر و پخش و غیره
محل نشرو پخش و غیره
Boca Raton, FL :
نام ناشر، پخش کننده و غيره
CRC Press, Taylor & Francis Group,
تاریخ نشرو بخش و غیره
[2019]
مشخصات ظاهری
نام خاص و کميت اثر
1 online resource (xiii, 325 pages)
یادداشتهای مربوط به کتابنامه ، واژه نامه و نمایه های داخل اثر
متن يادداشت
Includes bibliographical references and index.
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers. Key Features Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly. Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era. Consider the ethics of game design in a rapidly changing world.
یادداشتهای مربوط به سفارشات
منبع سفارش / آدرس اشتراک
Taylor & Francis
شماره انبار
9780429444630
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Computer games-- Design.
موضوع مستند نشده
Computer games industry.
موضوع مستند نشده
Computer games.
موضوع مستند نشده
Computer games-- Design.
موضوع مستند نشده
Computer games industry.
موضوع مستند نشده
Computer games.
موضوع مستند نشده
COMPUTERS / Computer Graphics / Game Programming & Design
مقوله موضوعی
موضوع مستند نشده
COM-- 012040
موضوع مستند نشده
UG
رده بندی ديویی
شماره
794
.
8068/5
ويراست
23
رده بندی کنگره
شماره رده
HD9993
.
E452
نشانه اثر
L68
2019
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )