Cover; Half Title; Title Page; Copyright; Contents; Acknowledgments; Introduction; Basic Rules of Rigging; Taking Control of Your Outliner/Hypergraph/History; Introduction to Nodes; How to Find the Transform and Shape Nodes; Looking Under the Hood; Part I: Basic Concepts; Chapter 1. Props, Pivot Points, Hierarchies; Zero-ing Out; Using Group Nodes to Hold Animation; Making Children; Lock What Isn't Going to be Animated; What to Do If You Have Hidden Attributes and Want Them Back; Pushing the Concept; Chapter 2. Deformers; Non-Linear Deformers; Changing Deformation Order; Lattice; Cluster.
متن يادداشت
Check Your Joint Rotational AxisCreating the Right Arm the Easy Way; Simple IK Arm; Waist Control; Main Move for the Character; Interactive Skinning; Them Eyes; Cleaning Up; Scale; Jaw Controller; Head Controller; Chapter 6. Blendshapes and Set Driven Key; Hooking a Controller Up to a Blendshape; Blendshape Weights; Adding Controllers; Set Driven Key; Set Driven Key to do Automatic Corrective Blendshapes; Set Driven Key to Drive a Forward Kinematic Tentacle; More Advanced Controller Setup; Extra Effort; Part II: The Biped; Chapter 7. The Biped; The Leg; The Spine; Joint Orientations.
متن يادداشت
Locking Them Down BossAdding Controls for the Animator; The Knee; Cleaning Up; Chapter 11. Spines: FK, Spline, SDK (Set Driven Key); FK Spine; Set Driven Key Spine; Spline Spine; Chapter 12. Arms, Elbows, and Clavicles: Single-chain, Triple-chain with Wrist Twist (SDK or Cluster); Functionality; IK/FK Switching Methods; Not All Arms are Created Equal; Down to Rigging that Arm: The Abstracted Steps; Single Chain Method; Chapter 13. Hands: SDK, SDK and Keyable CNTRLS; A Simple Set Driven Key; To Clean Up that Rig; Chapter 14. Eyes, Blinks, and Smiles; Joints; Groups; Fancy-smooshy Eyes.
متن يادداشت
Super ToothbrushOther Deformers; Chapter 3. User Controllers; One-to-one Controllers; Connection Editor; To Limit the Controllers; Adding More Animator's Controllers; A New Type of Connection: Constraint Connections for Translate, Scale, Rotate; Clean-up Time; Adding Scale to Our Rig; Chapter 4. Utility Nodes and Custom Attributes; Utility and Low/High Resolution Switch; How Do We Create a Custom Attribute on an Existing Controller?; ENUM; "One to Many" Connections; Chapter 5. Joints; Joints are Tricky Things; Orient Joints; Character With a Skeleton: Googly-eyed Puppet.
متن يادداشت
The Arms/WingsOrient Joints; Hands/Feathers; Clavicle; Mirror Wings; That Bone's Connected to the Other Bone; Helper Joints; Finishing Up; Chapter 8. Skinning; Pipeline 1: Creating Proxies Manually then Skinning the Low-res Geometry; Skinning; Skinning the Bird; Mirror Skin Weights; Painting Skin Weights; Creating Proxies; Joint Adjustment; Chapter 9. Upper Body, Lower Body, Root: Always Have a Cha-cha; Upper_Body_CNTRL and Lower_Body_CNTRL; Root_CNTRL; CNTRL Hierarchy; Chapter 10. Feet and Knees: Simple, Group-based, and Joint-based Feet; Peel Heel; Toe Tap; Tippy Toe; Main Foot Movement.
بدون عنوان
0
بدون عنوان
8
بدون عنوان
8
بدون عنوان
8
بدون عنوان
8
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept, allowing you to rig more intuitively in your own work. Veteran animation professor Tina O'Hailey will get you up and rigging in a matter of hours with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, Blend.
یادداشتهای مربوط به سفارشات
منبع سفارش / آدرس اشتراک
Safari Books Online
شماره انبار
CL0500000284
ویراست دیگر از اثر در قالب دیگر رسانه
عنوان
Rig it right!
شماره استاندارد بين المللي کتاب و موسيقي
9780240820798
عنوان به منزله موضوع
موضوع مستند نشده
Maya (Computer file)
موضوع مستند نشده
Maya (Computer file)
موضوع مستند نشده
Maya (Computer file)
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Computer animation.
موضوع مستند نشده
Rigging (Computer animation)
موضوع مستند نشده
Three-dimensional display systems.
موضوع مستند نشده
Computer animation.
موضوع مستند نشده
COMPUTERS-- Digital Media-- Video & Animation.
موضوع مستند نشده
Rigging (Computer animation)
موضوع مستند نشده
Three-dimensional display systems.
مقوله موضوعی
موضوع مستند نشده
COM-- 071000
رده بندی ديویی
شماره
006
.
696
رده بندی کنگره
شماره رده
TR897
.
77
.
O53
2013
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )