یادداشتهای مربوط به کتابنامه ، واژه نامه و نمایه های داخل اثر
متن يادداشت
Includes bibliographical references.
یادداشتهای مربوط به مندرجات
متن يادداشت
Intro; Preface; Contents; Acronyms; 1 3D User Interface Technologies and Games; 1.1 Introduction; 1.2 3D User Interface (3DUI) Technologies; 1.2.1 Stereoscopic 3D; 1.2.2 Head Tracking; 1.2.3 Gesture Based Menus; 1.3 Utilizing 3DUI Technologies for Games; 1.4 Outline of the Book; References; 2 Stereoscopic 3D for Video Games; 2.1 Introduction; 2.2 Related Work; 2.2.1 Benefits of Stereoscopic 3D; 2.2.2 Performance with Display Type; 2.2.3 Interplay with Interaction Technique and Motion Cues; 2.2.4 Stereoscopic 3D Game Design; 2.2.5 Negative Aspects of Stereoscopic 3D; 2.3 Our Hypotheses.
متن يادداشت
2.4 User Evaluation Experiment; 2.4.1 Selecting the Games for Our Experiment; 2.4.2 Participants and Equipment; 2.4.3 Experimental Task; 2.4.4 Design and Procedure; 2.5 Results and Analysis; 2.5.1 Hustle Kings; 2.5.2 Pain; 2.5.3 The Fight: Lights Out; 2.5.4 Tumble; 2.5.5 Virtua Tennis 4; 2.5.6 Stereoscopic 3D Questions; 2.6 Discussion; 2.7 Conclusion; References; 3 Head Tracking for Video Games; 3.1 Introduction; 3.2 Related Work; 3.3 Our Hypotheses; 3.4 User Evaluations; 3.4.1 Selecting the Games; 3.4.2 Participants and Equipment; 3.4.3 Experimental Task; 3.4.4 Design and Procedure.
متن يادداشت
3.5 Results and Analysis; 3.5.1 Arma II; 3.5.2 Dirt 2; 3.5.3 Microsoft Flight; 3.5.4 Wings of Prey; 3.5.5 Head Tracking Questions; 3.6 Discussion; 3.7 Conclusion; References; 4 Gestural Menus for Games; 4.1 Introduction; 4.2 Related Work; 4.3 Menu Selection Techniques; 4.3.1 Hand-n-Hold Menu; 4.3.2 Thumbs-Up Menu; 4.3.3 Finger-Count Menu; 4.3.4 3D Marking Menu; 4.4 User Evaluations; 4.4.1 Subjects and Apparatus; 4.4.2 Procedure; 4.4.3 Experiment 1: Hand-n-Hold, Thumbs-Up, and Finger-Count Menu Comparison; 4.4.4 Experiment 2: Compare Finger-Count Menu with 3D Marking Menu; 4.5 Discussion.
متن يادداشت
4.6 Conclusion; References; 5 Dynamic Stereoscopic 3D Parameters; 5.1 Introduction; 5.2 Related Work; 5.3 Dynamic Stereoscopic 3D; 5.3.1 Type 1: Large Depth Range Variation; 5.3.2 Type 2: Large Object in Front of Camera; 5.3.3 Implementation Details; 5.4 User Evaluations; 5.5 Results; 5.6 Discussion; 5.7 Conclusion; References; 6 Simultaneous Usage of Several 3DUI Technologies; 6.1 Introduction; 6.2 Related Work; 6.3 Design of the Game; 6.3.1 Game Mechanics and Controls; 6.3.2 Stereoscopic 3D Features; 6.3.3 Dynamic Stereoscopic 3D; 6.3.4 Head Tracking Features.
متن يادداشت
6.3.5 Why Five Enemies and Five Weapons?; 6.4 User Evaluations; 6.4.1 Subjects and Apparatus; 6.4.2 Experiment Design and Procedure; 6.5 Results; 6.5.1 Quantitative Results; 6.5.2 Qualitative Results; 6.6 Discussion; 6.7 Conclusion; References; 7 Discussion and Future Work; 7.1 Discussion; 7.2 Future Work; 7.2.1 More Game Genres; 7.2.2 Multi-session Experiments; 7.2.3 Better Demographics; 7.2.4 Dynamic Stereo Algorithm Improvements; 7.2.5 Educating Stereoscopic 3D Gaming; 7.2.6 Display Technology; 7.2.7 Virtual Reality Games; References; 8 Summary and Conclusion; 8.1 Summary of Our Experiments; 8.2 Conclusion; References.
بدون عنوان
0
بدون عنوان
8
بدون عنوان
8
بدون عنوان
8
بدون عنوان
8
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.
یادداشتهای مربوط به سفارشات
منبع سفارش / آدرس اشتراک
Springer Nature
شماره انبار
com.springer.onix.9783319779539
ویراست دیگر از اثر در قالب دیگر رسانه
عنوان
Designing immersive video games using 3DUI technologies.
شماره استاندارد بين المللي کتاب و موسيقي
9783319779522
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Computer games-- Design.
موضوع مستند نشده
Computer games-- Programming.
موضوع مستند نشده
Computer games-- Design.
موضوع مستند نشده
Computer games-- Programming.
موضوع مستند نشده
GAMES-- Board.
موضوع مستند نشده
Games development & programming.
موضوع مستند نشده
Graphics programming.
موضوع مستند نشده
User interface design & usability.
مقوله موضوعی
موضوع مستند نشده
GAM-- 001000
موضوع مستند نشده
UYZG
موضوع مستند نشده
UYZG
رده بندی ديویی
شماره
794
.
81536
ويراست
23
رده بندی کنگره
شماره رده
QA76
.
76
.
C672
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )